X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=81bb4c99e2f8428cca5b417c6fd7801c17a57103;hp=702f29a6445e2309b5769277a3ab0b9c94773212;hb=b757191bc6d258887445d88cdfe5b18666295660;hpb=93377952636717f15fd50961f6d3500861596cdc diff --git a/README b/README index 702f29a..81bb4c9 100644 --- a/README +++ b/README @@ -21,12 +21,13 @@ OK, you need works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. * A GPU capable of running GLSL fragment shaders, - process floating-point textures, and a few other things. If your machine - is less than five years old _and you have the appropriate drivers_, - you're home free. + processing floating-point textures, and a few other things (all are + part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also + have what's needed through extensions). If your machine is less than five + years old _and you have the appropriate drivers_, you're home free. * The [Eigen 3] and [Google Test] libraries. (The library itself depends only on the former, but you probably want to run the unit tests.) -* The [GLEW] library, for dealing with OpenGL extensions on various +* The [epoxy] library, for dealing with OpenGL extensions on various platforms. Movit has been tested with Intel GPUs with the Mesa drivers @@ -53,9 +54,11 @@ all research-grade problems, and Movit is currently not there.) TL;DR, but I am interested in a programming example instead =========================================================== -Assuming you have an OpenGL context already set up: +Assuming you have an OpenGL context already set up (currently you need +a classic OpenGL context; a GL 3.2+ core context won't do): + using namespace movit; EffectChain chain(1280, 720); ImageFormat inout_format;