X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=81bb4c99e2f8428cca5b417c6fd7801c17a57103;hp=8a85fb4af61fa0daf5f00caaea89b3b86fc6fab9;hb=8c7e53028a3ef4805d2608643041a5d7e6bd1b6e;hpb=7f1c8bb8b3ce08b94054f0a8990e5b8225d36036 diff --git a/README b/README index 8a85fb4..81bb4c9 100644 --- a/README +++ b/README @@ -21,9 +21,10 @@ OK, you need works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. * A GPU capable of running GLSL fragment shaders, - process floating-point textures, and a few other things. If your machine - is less than five years old _and you have the appropriate drivers_, - you're home free. + processing floating-point textures, and a few other things (all are + part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also + have what's needed through extensions). If your machine is less than five + years old _and you have the appropriate drivers_, you're home free. * The [Eigen 3] and [Google Test] libraries. (The library itself depends only on the former, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various @@ -53,7 +54,8 @@ all research-grade problems, and Movit is currently not there.) TL;DR, but I am interested in a programming example instead =========================================================== -Assuming you have an OpenGL context already set up: +Assuming you have an OpenGL context already set up (currently you need +a classic OpenGL context; a GL 3.2+ core context won't do): using namespace movit;