X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=bc6a5a87a58e80c0ab4821888cfa6643d5f2d2e4;hp=62c99d0c936b9ec4ee8b5f6ae5a146c9217e8ee1;hb=8e9f58fec54a4c879035b214fd7411f6ff7b3a32;hpb=c06f1c4cc39bbebe13fe8e42a9278a55b5d0a216 diff --git a/README b/README index 62c99d0..bc6a5a8 100644 --- a/README +++ b/README @@ -20,12 +20,8 @@ OK, you need * A C++98 compiler. GCC will do. (I haven't tried Windows, but it works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. -* A GPU capable of running GLSL fragment shaders, - processing floating-point textures, and a few other things (all are - part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also - have what's needed through extensions). If your machine is less than five - years old _and you have the appropriate drivers_, you're home free. - GLES3 (for mobile devices) will also work. +* A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices) + will also work. * The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself does not depend on the latter, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various @@ -93,15 +89,15 @@ OK, I can read a bit. What do you mean by “modern”? Backwards compatibility is fine and all, but sometimes we can do better by observing that the world has moved on. In particular: -* It's 2015, so people want to edit HD video. -* It's 2015, so everybody has a GPU. -* It's 2015, so everybody has a working C++ compiler. +* It's 2017, so people want to edit HD video. +* It's 2017, so everybody has a GPU. +* It's 2017, so everybody has a working C++ compiler. (Even Microsoft fixed theirs around 2003!) -While from a programming standpoint I'd love to say that it's 2015 +While from a programming standpoint I'd love to say that it's 2016 and interlacing does no longer exist, but that's not true (and interlacing, hated as it might be, is actually a useful and underrated technique for -bandwidth reduction in broadcast video). Movit will eventually provide +bandwidth reduction in broadcast video). Movit may eventually provide limited support for working with interlaced video; it has a deinterlacer, but cannot currently process video in interlaced form. @@ -128,9 +124,9 @@ decoding. Exactly what speeds you can expect is of course highly dependent on your GPU and the exact filter chain you are running. As a rule of thumb, you can run a reasonable filter chain (a lift/gamma/gain operation, -a bit of diffusion, maybe a vignette) at 720p in around 30 fps on a two-year-old +a bit of diffusion, maybe a vignette) at 720p in around 30 fps on a four-year-old Intel laptop. If you have a somewhat newer Intel card, you can do 1080p -video without much problems. And on a mid-range nVidia card of today +video without much problems. And on a low-range nVidia card of today (GTX 550 Ti), you can probably process 4K movies directly.