X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=bc6a5a87a58e80c0ab4821888cfa6643d5f2d2e4;hp=8e47db753733cbe0610259b6d640ce30f34e512a;hb=90ac46cdc5845432df13385f946c63b5496c685e;hpb=97b0c75516a836fb4a3c46bd9dc1720967c5f3c0 diff --git a/README b/README index 8e47db7..bc6a5a8 100644 --- a/README +++ b/README @@ -20,12 +20,8 @@ OK, you need * A C++98 compiler. GCC will do. (I haven't tried Windows, but it works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. -* A GPU capable of running GLSL fragment shaders, - processing floating-point textures, and a few other things (all are - part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also - have what's needed through extensions). If your machine is less than five - years old _and you have the appropriate drivers_, you're home free. - GLES3 (for mobile devices) will also work. +* A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices) + will also work. * The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself does not depend on the latter, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various @@ -93,9 +89,9 @@ OK, I can read a bit. What do you mean by “modern”? Backwards compatibility is fine and all, but sometimes we can do better by observing that the world has moved on. In particular: -* It's 2016, so people want to edit HD video. -* It's 2016, so everybody has a GPU. -* It's 2016, so everybody has a working C++ compiler. +* It's 2017, so people want to edit HD video. +* It's 2017, so everybody has a GPU. +* It's 2017, so everybody has a working C++ compiler. (Even Microsoft fixed theirs around 2003!) While from a programming standpoint I'd love to say that it's 2016