X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=c6b20da79eafdfaaef911a5e53fb77f9a089b7dd;hp=702f29a6445e2309b5769277a3ab0b9c94773212;hb=7dca345804c7851ff09edcc7198c5def94b9c4b1;hpb=93377952636717f15fd50961f6d3500861596cdc diff --git a/README b/README index 702f29a..c6b20da 100644 --- a/README +++ b/README @@ -40,9 +40,10 @@ Still TL;DR, please give me the list of filters =============================================== Blur, diffusion, glow, lift/gamma/gain (color correction), mirror, -mix (add two inputs), overlay (the Porter-Duff “over” operation), -scale (bilinear and Lanczos), sharpen (both by unsharp mask and by -Wiener filters), saturation (or desaturation), vignette, and white balance. +mix (add two inputs), luma mix (use a map to wipe between two inputs), +overlay (the Porter-Duff “over” operation), scale (bilinear and Lanczos), +sharpen (both by unsharp mask and by Wiener filters), saturation +(or desaturation), vignette, and white balance. Yes, that's a short list. But they all look great, are fast and don't give you any nasty surprises. (I'd love to include denoise, deinterlace and @@ -56,6 +57,7 @@ TL;DR, but I am interested in a programming example instead Assuming you have an OpenGL context already set up: + using namespace movit; EffectChain chain(1280, 720); ImageFormat inout_format;