X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=dd51022619b9771e3c7026d9b4065fe5fff6411f;hp=9e127a6b5e45da38c917182f1ae7331848dc395b;hb=045084c435e76384ad8bbe409c1ba7e54895b469;hpb=602a1c600f39df2575718fc4df61fd706786f6e6 diff --git a/README b/README index 9e127a6..dd51022 100644 --- a/README +++ b/README @@ -22,8 +22,7 @@ OK, you need * GNU Make. * A GPU capable of running GLSL fragment shaders, process floating-point textures, and a few other things. If your machine - is less than five years old _and you have the appropriate drivers_ - (don't complain to me if it doesn't work with Nouveau, please), + is less than five years old _and you have the appropriate drivers_, you're home free. * The [Eigen 3] and [Google Test] libraries. (The library itself depends only on the former, but you probably want to run the unit tests.) @@ -62,7 +61,7 @@ Assuming you have an OpenGL context already set up: ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; - FlatInput *input = knew FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, 1280, 720)); + FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, 1280, 720)); chain.add_input(input); Effect *saturation_effect = chain.add_effect(new SaturationEffect());