X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;h=dd51022619b9771e3c7026d9b4065fe5fff6411f;hp=c4d14c7b1f335a2d05bd90b00beabd1d87808595;hb=5d4c0425579de66b3e2dd7d0095e890278f8efcf;hpb=b10c546f579c7ccb5939161e61a71cd18a3f9bbd diff --git a/README b/README index c4d14c7..dd51022 100644 --- a/README +++ b/README @@ -22,8 +22,7 @@ OK, you need * GNU Make. * A GPU capable of running GLSL fragment shaders, process floating-point textures, and a few other things. If your machine - is less than five years old _and you have the appropriate drivers_ - (don't complain to me if it doesn't work with Nouveau, please), + is less than five years old _and you have the appropriate drivers_, you're home free. * The [Eigen 3] and [Google Test] libraries. (The library itself depends only on the former, but you probably want to run the unit tests.) @@ -41,7 +40,7 @@ Still TL;DR, please give me the list of filters =============================================== Blur, diffusion, glow, lift/gamma/gain (color correction), mirror, -mix (add two inputs), overlay (the Porter-Duff “atop” operation), +mix (add two inputs), overlay (the Porter-Duff “over” operation), scale (bilinear and Lanczos), sharpen (both by unsharp mask and by Wiener filters), saturation (or desaturation), vignette, and white balance. @@ -62,7 +61,7 @@ Assuming you have an OpenGL context already set up: ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; - FlatInput *input = knew FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, 1280, 720)); + FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, 1280, 720)); chain.add_input(input); Effect *saturation_effect = chain.add_effect(new SaturationEffect());