X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=2084768bc54393985bbfccdf48f0be1f10741f08;hp=29e46b0583890f1e1f2c4b65ec130ec086f38bb9;hb=9c12e38b7cd88a77ef297d080b7c41e6bd6326fb;hpb=1ec439c7fb975c09029adaa9090e7f35ce6484b8 diff --git a/blur_effect.cpp b/blur_effect.cpp index 29e46b0..2084768 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -108,8 +108,9 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) num_taps(16), radius(3.0f), direction(HORIZONTAL), - width(1280), - height(720) + width(1280), + height(720), + uniform_samples(NULL) { register_float("radius", &radius); register_int("direction", (int *)&direction); @@ -120,11 +121,18 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) register_int("num_taps", &num_taps); } +SingleBlurPassEffect::~SingleBlurPassEffect() +{ + delete[] uniform_samples; +} + string SingleBlurPassEffect::output_fragment_shader() { char buf[256]; sprintf(buf, "#define DIRECTION_VERTICAL %d\n#define NUM_TAPS %d\n", (direction == VERTICAL), num_taps); + uniform_samples = new float[2 * (num_taps / 2 + 1)]; + register_uniform_vec2_array("samples", uniform_samples, num_taps / 2 + 1); return buf + read_file("blur_effect.frag"); } @@ -176,11 +184,10 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &p // // We pack the parameters into a float4: The relative sample coordinates // in (x,y), and the weight in z. w is unused. - float* samples = new float[2 * (num_taps / 2 + 1)]; // Center sample. - samples[2 * 0 + 0] = 0.0f; - samples[2 * 0 + 1] = weight[0]; + uniform_samples[2 * 0 + 0] = 0.0f; + uniform_samples[2 * 0 + 1] = weight[0]; // All other samples. for (int i = 1; i < num_taps / 2 + 1; ++i) { @@ -201,14 +208,11 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &p float pos, total_weight; combine_two_samples(w1, w2, pos1, pos2, size, &pos, &total_weight, NULL); - samples[2 * i + 0] = pos; - samples[2 * i + 1] = total_weight; + uniform_samples[2 * i + 0] = pos; + uniform_samples[2 * i + 1] = total_weight; } - set_uniform_vec2_array(glsl_program_num, prefix, "samples", samples, num_taps / 2 + 1); - delete[] weight; - delete[] samples; } void SingleBlurPassEffect::clear_gl_state()