X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=7ca895a15f6b56b8dfee4e53a0f013610097d0de;hp=ddf542eec62fea98c362ba726d3b942bb0b61fa7;hb=75c27c449aabb27ed0b028b57b20d70005a6e447;hpb=c0461658ca2abaa10aae42f40ffee7e5128bc7ab diff --git a/blur_effect.cpp b/blur_effect.cpp index ddf542e..7ca895a 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -22,22 +22,34 @@ void BlurEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix { Effect::set_uniforms(glsl_program_num, prefix, sampler_num); - //glActiveTexture(GL_TEXTURE0); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); - //check_error(); - - set_uniform_float(glsl_program_num, prefix, "pixel_offset", 1.0f / 1280.0f); // FIXME + // We only have 15 taps to work with, and we want that to reach out to about 2.5*sigma. + // Bump up the mipmap levels (giving us box blurs) until we have what we need. + unsigned base_mipmap_level = 0; + float adjusted_radius = radius; + float pixel_size = 1.0f; + while (adjusted_radius * 2.5f > 7.0f) { + ++base_mipmap_level; + adjusted_radius *= 0.5f; + pixel_size *= 2.0f; + } + + glActiveTexture(GL_TEXTURE0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, base_mipmap_level); + check_error(); + + set_uniform_float(glsl_program_num, prefix, "pixel_offset", pixel_size / 1280.0f); // FIXME // Simple Gaussian weights for now. float weight[15], total = 0.0f; for (unsigned i = 0; i < 15; ++i) { - float z = (i - 7.0f) / radius; + float z = (i - 7.0f) / adjusted_radius; weight[i] = exp(-(z*z)); total += weight[i]; } + printf("[mip level %d] ", base_mipmap_level); for (unsigned i = 0; i < 15; ++i) { weight[i] /= total; - printf("%f\n", weight[i]); + printf("%f ", weight[i]); } printf("\n"); set_uniform_float_array(glsl_program_num, prefix, "weight", weight, 15);