X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=80aef747c8a6bba0da40f20b0a06e91b810e2937;hp=80ccb3f2bee02769b90b487975b36ca83248ded6;hb=2b6a8585772bf9ae742a2ee36144a0cdd5ba0524;hpb=9447b2d234394c1d966f77ed87271a3625a81cdd diff --git a/blur_effect.cpp b/blur_effect.cpp index 80ccb3f..80aef74 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -1,13 +1,17 @@ -#include +#include #include +#include +#include #include "blur_effect.h" #include "effect_chain.h" +#include "effect_util.h" #include "util.h" -#include "opengl.h" // Must match blur_effect.frag. #define NUM_TAPS 16 + +using namespace std; BlurEffect::BlurEffect() : radius(3.0f), @@ -54,8 +58,8 @@ void BlurEffect::update_radius() float adjusted_radius = radius; while ((mipmap_width > 1 || mipmap_height > 1) && adjusted_radius * 1.5f > NUM_TAPS / 2) { // Find the next mipmap size (round down, minimum 1 pixel). - mipmap_width = std::max(mipmap_width / 2, 1u); - mipmap_height = std::max(mipmap_height / 2, 1u); + mipmap_width = max(mipmap_width / 2, 1u); + mipmap_height = max(mipmap_height / 2, 1u); // Approximate when mipmap sizes are odd, but good enough. adjusted_radius = radius * float(mipmap_width) / float(input_width); @@ -64,15 +68,19 @@ void BlurEffect::update_radius() bool ok = hpass->set_float("radius", adjusted_radius); ok |= hpass->set_int("width", mipmap_width); ok |= hpass->set_int("height", mipmap_height); + ok |= hpass->set_int("virtual_width", mipmap_width); + ok |= hpass->set_int("virtual_height", mipmap_height); ok |= vpass->set_float("radius", adjusted_radius); ok |= vpass->set_int("width", mipmap_width); ok |= vpass->set_int("height", mipmap_height); + ok |= vpass->set_int("virtual_width", input_width); + ok |= vpass->set_int("virtual_height", input_height); assert(ok); } -bool BlurEffect::set_float(const std::string &key, float value) { +bool BlurEffect::set_float(const string &key, float value) { if (key == "radius") { radius = value; update_radius(); @@ -92,14 +100,16 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) register_int("direction", (int *)&direction); register_int("width", &width); register_int("height", &height); + register_int("virtual_width", &virtual_width); + register_int("virtual_height", &virtual_height); } -std::string SingleBlurPassEffect::output_fragment_shader() +string SingleBlurPassEffect::output_fragment_shader() { return read_file("blur_effect.frag"); } -void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { Effect::set_gl_state(glsl_program_num, prefix, sampler_num);