X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=903737a2e01127421a35aea355802c2a7180110d;hp=b0327e2948307c0f5a92bd7de1dd537425fd93b5;hb=cef6dcbc9ebaceb7b0cb47d6a519cb08a390c358;hpb=daca930fb2f404e8800c35715f1fc5c4897d19fb diff --git a/blur_effect.cpp b/blur_effect.cpp index b0327e2..903737a 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -108,7 +108,9 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) string SingleBlurPassEffect::output_fragment_shader() { - return read_file("blur_effect.frag"); + char buf[256]; + sprintf(buf, "#define DIRECTION_VERTICAL %d\n", (direction == VERTICAL)); + return buf + read_file("blur_effect.frag"); } void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) @@ -159,13 +161,11 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &p // // We pack the parameters into a float4: The relative sample coordinates // in (x,y), and the weight in z. w is unused. - float samples[4 * (NUM_TAPS / 2 + 1)]; + float samples[2 * (NUM_TAPS / 2 + 1)]; // Center sample. - samples[4 * 0 + 0] = 0.0f; - samples[4 * 0 + 1] = 0.0f; - samples[4 * 0 + 2] = weight[0]; - samples[4 * 0 + 3] = 0.0f; + samples[2 * 0 + 0] = 0.0f; + samples[2 * 0 + 1] = weight[0]; // All other samples. for (unsigned i = 1; i < NUM_TAPS / 2 + 1; ++i) { @@ -176,23 +176,18 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &p float offset, total_weight; combine_two_samples(w1, w2, &offset, &total_weight, NULL); - float x = 0.0f, y = 0.0f; - if (direction == HORIZONTAL) { - x = (base_pos + offset) / (float)width; + samples[2 * i + 0] = (base_pos + offset) / (float)width; } else if (direction == VERTICAL) { - y = (base_pos + offset) / (float)height; + samples[2 * i + 0] = (base_pos + offset) / (float)height; } else { assert(false); } - samples[4 * i + 0] = x; - samples[4 * i + 1] = y; - samples[4 * i + 2] = total_weight; - samples[4 * i + 3] = 0.0f; + samples[2 * i + 1] = total_weight; } - set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1); + set_uniform_vec2_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1); } void SingleBlurPassEffect::clear_gl_state()