X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=90d1b68653b9af51c009c1fae48a7e007998da8d;hp=f5d9927d35a56d4039f3ed940a7f54ebaee198f7;hb=b09a4cb8dec09bcd1e42026d5b229b57e620e47c;hpb=e655afd53f2e56938bd4e7f72640eff56ef4a1ee diff --git a/blur_effect.cpp b/blur_effect.cpp index f5d9927..90d1b68 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -10,11 +10,14 @@ #define NUM_TAPS 16 BlurEffect::BlurEffect() - : radius(3.0f) + : radius(3.0f), + input_width(1280), + input_height(720) { - hpass = new SingleBlurPassEffect(); + // The first blur pass will forward resolution information to us. + hpass = new SingleBlurPassEffect(this); hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL); - vpass = new SingleBlurPassEffect(); + vpass = new SingleBlurPassEffect(NULL); vpass->set_int("direction", SingleBlurPassEffect::VERTICAL); update_radius(); @@ -28,6 +31,18 @@ void BlurEffect::rewrite_graph(EffectChain *graph, Node *self) graph->replace_receiver(self, hpass_node); graph->replace_sender(self, vpass_node); self->disabled = true; +} + +// We get this information forwarded from the first blur pass, +// since we are not part of the chain ourselves. +void BlurEffect::inform_input_size(unsigned input_num, unsigned width, unsigned height) +{ + assert(input_num == 0); + assert(width != 0); + assert(height != 0); + input_width = width; + input_height = height; + update_radius(); } void BlurEffect::update_radius() @@ -35,23 +50,24 @@ void BlurEffect::update_radius() // We only have 16 taps to work with on each side, and we want that to // reach out to about 2.5*sigma. Bump up the mipmap levels (giving us // box blurs) until we have what we need. - // - // TODO: Consider the actual width and height (they influence mipmap - // sizes subtly). - unsigned base_mipmap_level = 0; + unsigned mipmap_width = input_width, mipmap_height = input_height; float adjusted_radius = radius; - while (adjusted_radius * 1.5f > NUM_TAPS / 2) { - ++base_mipmap_level; - adjusted_radius /= 2.0f; + while ((mipmap_width > 1 || mipmap_height > 1) && adjusted_radius * 1.5f > NUM_TAPS / 2) { + // Find the next mipmap size (round down, minimum 1 pixel). + mipmap_width = std::max(mipmap_width / 2, 1u); + mipmap_height = std::max(mipmap_height / 2, 1u); + + // Approximate when mipmap sizes are odd, but good enough. + adjusted_radius = radius * float(mipmap_width) / float(input_width); } bool ok = hpass->set_float("radius", adjusted_radius); - ok |= hpass->set_int("width", 1280 / (1 << base_mipmap_level)); // FIXME - ok |= hpass->set_int("height", 720 / (1 << base_mipmap_level)); // FIXME + ok |= hpass->set_int("width", mipmap_width); + ok |= hpass->set_int("height", mipmap_height); ok |= vpass->set_float("radius", adjusted_radius); - ok |= vpass->set_int("width", 1280 / (1 << base_mipmap_level)); // FIXME - ok |= vpass->set_int("height", 720 / (1 << base_mipmap_level)); // FIXME + ok |= vpass->set_int("width", mipmap_width); + ok |= vpass->set_int("height", mipmap_height); assert(ok); } @@ -65,8 +81,9 @@ bool BlurEffect::set_float(const std::string &key, float value) { return false; } -SingleBlurPassEffect::SingleBlurPassEffect() - : radius(3.0f), +SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) + : parent(parent), + radius(3.0f), direction(HORIZONTAL), width(1280), height(720) @@ -97,12 +114,16 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri } else { float sum = 0.0f; for (unsigned i = 0; i < NUM_TAPS + 1; ++i) { - float z = i / radius; - // Gaussian blur is a common, but maybe not the prettiest choice; // it can feel a bit too blurry in the fine detail and too little // long-tail. This is a simple logistic distribution, which has // a narrower peak but longer tails. + // + // We interpret the radius as sigma, similar to Gaussian blur. + // Wikipedia says that sigma² = pi² s² / 3, which yields: + const float s = (sqrt(3.0) / M_PI) * radius; + float z = i / (2.0 * s); + weight[i] = 1.0f / (cosh(z) * cosh(z)); if (i == 0) { @@ -141,13 +162,8 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri float w2 = weight[base_pos + 1]; float offset, total_weight; - if (w1 + w2 < 1e-6) { - offset = 0.5f; - total_weight = 0.0f; - } else { - offset = w2 / (w1 + w2); - total_weight = w1 + w2; - } + combine_two_samples(w1, w2, &offset, &total_weight); + float x = 0.0f, y = 0.0f; if (direction == HORIZONTAL) {