X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.cpp;h=d43a7caec77bcf34ce5944f5f332016bc2d740f0;hp=579521fde00b2e952824681bf5dcaa1aea178e7e;hb=131e7179b596f8268fd80c32312849da83581e55;hpb=e7389a6a3041dcb1a0a4dceffd2ca9018b49b2f2 diff --git a/blur_effect.cpp b/blur_effect.cpp index 579521f..d43a7ca 100644 --- a/blur_effect.cpp +++ b/blur_effect.cpp @@ -1,13 +1,19 @@ -#include +#include #include +#include +#include #include "blur_effect.h" #include "effect_chain.h" +#include "effect_util.h" #include "util.h" -#include "opengl.h" // Must match blur_effect.frag. #define NUM_TAPS 16 + +using namespace std; + +namespace movit { BlurEffect::BlurEffect() : radius(3.0f), @@ -16,9 +22,9 @@ BlurEffect::BlurEffect() { // The first blur pass will forward resolution information to us. hpass = new SingleBlurPassEffect(this); - hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL); + CHECK(hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL)); vpass = new SingleBlurPassEffect(NULL); - vpass->set_int("direction", SingleBlurPassEffect::VERTICAL); + CHECK(vpass->set_int("direction", SingleBlurPassEffect::VERTICAL)); update_radius(); } @@ -54,8 +60,8 @@ void BlurEffect::update_radius() float adjusted_radius = radius; while ((mipmap_width > 1 || mipmap_height > 1) && adjusted_radius * 1.5f > NUM_TAPS / 2) { // Find the next mipmap size (round down, minimum 1 pixel). - mipmap_width = std::max(mipmap_width / 2, 1u); - mipmap_height = std::max(mipmap_height / 2, 1u); + mipmap_width = max(mipmap_width / 2, 1u); + mipmap_height = max(mipmap_height / 2, 1u); // Approximate when mipmap sizes are odd, but good enough. adjusted_radius = radius * float(mipmap_width) / float(input_width); @@ -64,15 +70,19 @@ void BlurEffect::update_radius() bool ok = hpass->set_float("radius", adjusted_radius); ok |= hpass->set_int("width", mipmap_width); ok |= hpass->set_int("height", mipmap_height); + ok |= hpass->set_int("virtual_width", mipmap_width); + ok |= hpass->set_int("virtual_height", mipmap_height); ok |= vpass->set_float("radius", adjusted_radius); ok |= vpass->set_int("width", mipmap_width); ok |= vpass->set_int("height", mipmap_height); + ok |= vpass->set_int("virtual_width", input_width); + ok |= vpass->set_int("virtual_height", input_height); assert(ok); } -bool BlurEffect::set_float(const std::string &key, float value) { +bool BlurEffect::set_float(const string &key, float value) { if (key == "radius") { radius = value; update_radius(); @@ -92,14 +102,18 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent) register_int("direction", (int *)&direction); register_int("width", &width); register_int("height", &height); + register_int("virtual_width", &virtual_width); + register_int("virtual_height", &virtual_height); } -std::string SingleBlurPassEffect::output_fragment_shader() +string SingleBlurPassEffect::output_fragment_shader() { - return read_file("blur_effect.frag"); + char buf[256]; + sprintf(buf, "#define DIRECTION_VERTICAL %d\n", (direction == VERTICAL)); + return buf + read_file("blur_effect.frag"); } -void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) +void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { Effect::set_gl_state(glsl_program_num, prefix, sampler_num); @@ -147,13 +161,11 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri // // We pack the parameters into a float4: The relative sample coordinates // in (x,y), and the weight in z. w is unused. - float samples[4 * (NUM_TAPS / 2 + 1)]; + float samples[2 * (NUM_TAPS / 2 + 1)]; // Center sample. - samples[4 * 0 + 0] = 0.0f; - samples[4 * 0 + 1] = 0.0f; - samples[4 * 0 + 2] = weight[0]; - samples[4 * 0 + 3] = 0.0f; + samples[2 * 0 + 0] = 0.0f; + samples[2 * 0 + 1] = weight[0]; // All other samples. for (unsigned i = 1; i < NUM_TAPS / 2 + 1; ++i) { @@ -162,32 +174,24 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const std::stri float w2 = weight[base_pos + 1]; float offset, total_weight; - if (w1 + w2 < 1e-6) { - offset = 0.5f; - total_weight = 0.0f; - } else { - offset = w2 / (w1 + w2); - total_weight = w1 + w2; - } - float x = 0.0f, y = 0.0f; + combine_two_samples(w1, w2, &offset, &total_weight, NULL); if (direction == HORIZONTAL) { - x = (base_pos + offset) / (float)width; + samples[2 * i + 0] = (base_pos + offset) / (float)width; } else if (direction == VERTICAL) { - y = (base_pos + offset) / (float)height; + samples[2 * i + 0] = (base_pos + offset) / (float)height; } else { assert(false); } - samples[4 * i + 0] = x; - samples[4 * i + 1] = y; - samples[4 * i + 2] = total_weight; - samples[4 * i + 3] = 0.0f; + samples[2 * i + 1] = total_weight; } - set_uniform_vec4_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1); + set_uniform_vec2_array(glsl_program_num, prefix, "samples", samples, NUM_TAPS / 2 + 1); } void SingleBlurPassEffect::clear_gl_state() { } + +} // namespace movit