X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.frag;h=8853854229038c067b0ab8f677008a24d67e64b7;hp=7e5a42430f986aaa4c92a2e80708d11db5de7960;hb=a5f32397f9c23fa8644fe195865d6c36685cf866;hpb=0a3c9320e21fc211f0c61a4bda1c6932920c6883 diff --git a/blur_effect.frag b/blur_effect.frag index 7e5a424..8853854 100644 --- a/blur_effect.frag +++ b/blur_effect.frag @@ -1,14 +1,24 @@ -// A simple unidirectional blur. +// A simple un.directional blur. +// DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical blur, +// 0 otherwise. #define NUM_TAPS 16 -uniform vec4 PREFIX(samples)[NUM_TAPS + 1]; +uniform vec2 PREFIX(samples)[NUM_TAPS + 1]; vec4 FUNCNAME(vec2 tc) { - vec4 sum = vec4(PREFIX(samples)[0].z) * LAST_INPUT(tc); + vec4 sum = vec4(PREFIX(samples)[0].y) * INPUT(tc); for (int i = 1; i < NUM_TAPS + 1; ++i) { - vec4 sample = PREFIX(samples)[i]; - sum += vec4(sample.z) * (LAST_INPUT(tc - sample.xy) + LAST_INPUT(tc + sample.xy)); + vec2 sample = PREFIX(samples)[i]; + vec2 sample1_tc = tc, sample2_tc = tc; +#if DIRECTION_VERTICAL + sample1_tc.y -= sample.x; + sample2_tc.y += sample.x; +#else + sample1_tc.x -= sample.x; + sample2_tc.x += sample.x; +#endif + sum += vec4(sample.y) * (INPUT(sample1_tc) + INPUT(sample2_tc)); } return sum; }