X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.frag;h=8c0a01d6216c35bdb59836fbe6a8d831dc2e2fee;hp=51ff39a58c33d44b5a241a2f1a82864485c85383;hb=86b456fd6112ba54dd890c4f8be408d297de07d5;hpb=c0461658ca2abaa10aae42f40ffee7e5128bc7ab diff --git a/blur_effect.frag b/blur_effect.frag index 51ff39a..8c0a01d 100644 --- a/blur_effect.frag +++ b/blur_effect.frag @@ -1,24 +1,24 @@ -// A simple, very stupid horizontal blur. Will be fixed soonish. +// A simple unidirectional blur. -uniform float PREFIX(pixel_offset); +uniform vec2 PREFIX(pixel_offset); uniform float PREFIX(weight)[15]; vec4 FUNCNAME(vec2 tc) { vec4 x = LAST_INPUT(tc); return - vec4(PREFIX(weight)[ 0]) * LAST_INPUT(vec2(tc.x - 7.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 1]) * LAST_INPUT(vec2(tc.x - 6.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 2]) * LAST_INPUT(vec2(tc.x - 5.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 3]) * LAST_INPUT(vec2(tc.x - 4.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 4]) * LAST_INPUT(vec2(tc.x - 3.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 5]) * LAST_INPUT(vec2(tc.x - 2.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 6]) * LAST_INPUT(vec2(tc.x - PREFIX(pixel_offset), tc.y)) + + vec4(PREFIX(weight)[ 0]) * LAST_INPUT(tc - 7.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 1]) * LAST_INPUT(tc - 6.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 2]) * LAST_INPUT(tc - 5.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 3]) * LAST_INPUT(tc - 4.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 4]) * LAST_INPUT(tc - 3.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 5]) * LAST_INPUT(tc - 2.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 6]) * LAST_INPUT(tc - PREFIX(pixel_offset)) + vec4(PREFIX(weight)[ 7]) * LAST_INPUT(tc) + - vec4(PREFIX(weight)[ 8]) * LAST_INPUT(vec2(tc.x + PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[ 9]) * LAST_INPUT(vec2(tc.x + 2.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[10]) * LAST_INPUT(vec2(tc.x + 3.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[11]) * LAST_INPUT(vec2(tc.x + 4.0 * PREFIX(pixel_offset), tc.y)) + - vec4(PREFIX(weight)[12]) * LAST_INPUT(vec2(tc.x + 5.0 * PREFIX(pixel_offset), tc.y)); - vec4(PREFIX(weight)[13]) * LAST_INPUT(vec2(tc.x + 6.0 * PREFIX(pixel_offset), tc.y)); - vec4(PREFIX(weight)[14]) * LAST_INPUT(vec2(tc.x + 7.0 * PREFIX(pixel_offset), tc.y)); + vec4(PREFIX(weight)[ 8]) * LAST_INPUT(tc + PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[ 9]) * LAST_INPUT(tc + 2.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[10]) * LAST_INPUT(tc + 3.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[11]) * LAST_INPUT(tc + 4.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[12]) * LAST_INPUT(tc + 5.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[13]) * LAST_INPUT(tc + 6.0 * PREFIX(pixel_offset)) + + vec4(PREFIX(weight)[14]) * LAST_INPUT(tc + 7.0 * PREFIX(pixel_offset)); }