X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.frag;h=f8497b3fb19d45ca439af30177f3272b910b7841;hp=afe9f2e4cc001247d51b2a9e214348d6f55ce327;hb=0830ff087940468a6601b12e6bea8893b722ddcb;hpb=fe1a72f7c42fa085048b61a4bbbec54385f775f3 diff --git a/blur_effect.frag b/blur_effect.frag index afe9f2e..f8497b3 100644 --- a/blur_effect.frag +++ b/blur_effect.frag @@ -2,13 +2,12 @@ // DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical blur, // 0 otherwise. -#define NUM_TAPS 16 - -uniform vec2 PREFIX(samples)[NUM_TAPS + 1]; +// Implicit uniforms: +// uniform vec2 PREFIX(samples)[NUM_TAPS / 2 + 1]; vec4 FUNCNAME(vec2 tc) { vec4 sum = vec4(PREFIX(samples)[0].y) * INPUT(tc); - for (int i = 1; i < NUM_TAPS + 1; ++i) { + for (int i = 1; i < NUM_TAPS / 2 + 1; ++i) { vec2 sample = PREFIX(samples)[i]; vec2 sample1_tc = tc, sample2_tc = tc; #if DIRECTION_VERTICAL