X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=6224ac36c5110b7b892cfd4d86fa8f7e526576b9;hp=69bd663cd27b9b518497a35998d06a6a5260d93e;hb=39b6975420669958ed9f4013440aea415134a902;hpb=720873f02e01c2aba9ce53bb5c6bcbe887af27ce diff --git a/blur_effect.h b/blur_effect.h index 69bd663..6224ac3 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -31,26 +31,26 @@ class BlurEffect : public Effect { public: BlurEffect(); - virtual std::string effect_type_id() const { return "BlurEffect"; } + std::string effect_type_id() const override { return "BlurEffect"; } // We want this for the same reason as ResizeEffect; we could end up scaling // down quite a lot. - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } - virtual bool needs_srgb_primaries() const { return false; } + bool needs_texture_bounce() const override { return true; } + bool needs_mipmaps() const override { return true; } + bool needs_srgb_primaries() const override { return false; } - virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override; - virtual std::string output_fragment_shader() { + std::string output_fragment_shader() override { assert(false); } - virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override { assert(false); } - virtual void rewrite_graph(EffectChain *graph, Node *self); - virtual bool set_float(const std::string &key, float value); - virtual bool set_int(const std::string &key, int value); + void rewrite_graph(EffectChain *graph, Node *self) override; + bool set_float(const std::string &key, float value) override; + bool set_int(const std::string &key, int value) override; private: void update_radius(); @@ -67,33 +67,33 @@ public: // so that it can make reasonable decisions for both blur passes. SingleBlurPassEffect(BlurEffect *parent); virtual ~SingleBlurPassEffect(); - virtual std::string effect_type_id() const { return "SingleBlurPassEffect"; } + std::string effect_type_id() const override { return "SingleBlurPassEffect"; } - std::string output_fragment_shader(); + std::string output_fragment_shader() override; - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } - virtual bool needs_srgb_primaries() const { return false; } - virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + bool needs_texture_bounce() const override { return true; } + bool needs_mipmaps() const override { return true; } + bool needs_srgb_primaries() const override { return false; } + AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } - virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override { if (parent != nullptr) { parent->inform_input_size(input_num, width, height); } } - virtual bool changes_output_size() const { return true; } - virtual bool sets_virtual_output_size() const { return true; } - virtual bool one_to_one_sampling() const { return false; } // Can sample outside the border. + bool changes_output_size() const override { return true; } + bool sets_virtual_output_size() const override { return true; } + bool one_to_one_sampling() const override { return false; } // Can sample outside the border. - virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { + void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override { *width = this->width; *height = this->height; *virtual_width = this->virtual_width; *virtual_height = this->virtual_height; } - void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); - void clear_gl_state(); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; + void clear_gl_state() override; enum Direction { HORIZONTAL = 0, VERTICAL = 1 };