X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=8ad3da92dc27bb0f164184b04c042de569714038;hp=2aada42061098561892b71b3d6d1fb1a2d91f19f;hb=90ac46cdc5845432df13385f946c63b5496c685e;hpb=e655afd53f2e56938bd4e7f72640eff56ef4a1ee diff --git a/blur_effect.h b/blur_effect.h index 2aada42..8ad3da9 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -1,5 +1,5 @@ -#ifndef _BLUR_EFFECT_H -#define _BLUR_EFFECT_H 1 +#ifndef _MOVIT_BLUR_EFFECT_H +#define _MOVIT_BLUR_EFFECT_H 1 // A separable 2D blur implemented by a combination of mipmap filtering // and convolution (essentially giving a convolution with a piecewise linear @@ -8,9 +8,23 @@ // Works in two passes; first horizontal, then vertical (BlurEffect, // which is what the user is intended to use, instantiates two copies of // SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. + +#include +#include +#include +#include #include "effect.h" +namespace movit { + +class EffectChain; +class Node; class SingleBlurPassEffect; class BlurEffect : public Effect { @@ -25,6 +39,8 @@ public: virtual bool needs_mipmaps() const { return true; } virtual bool needs_srgb_primaries() const { return false; } + virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); + virtual std::string output_fragment_shader() { assert(false); } @@ -34,17 +50,23 @@ public: virtual void rewrite_graph(EffectChain *graph, Node *self); virtual bool set_float(const std::string &key, float value); + virtual bool set_int(const std::string &key, int value); private: void update_radius(); - + + int num_taps; float radius; SingleBlurPassEffect *hpass, *vpass; + unsigned input_width, input_height; }; class SingleBlurPassEffect : public Effect { public: - SingleBlurPassEffect(); + // If parent is non-NULL, calls to inform_input_size will be forwarded + // so that it can make reasonable decisions for both blur passes. + SingleBlurPassEffect(BlurEffect *parent); + virtual ~SingleBlurPassEffect(); virtual std::string effect_type_id() const { return "SingleBlurPassEffect"; } std::string output_fragment_shader(); @@ -52,12 +74,22 @@ public: virtual bool needs_texture_bounce() const { return true; } virtual bool needs_mipmaps() const { return true; } virtual bool needs_srgb_primaries() const { return false; } + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { + if (parent != NULL) { + parent->inform_input_size(input_num, width, height); + } + } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return true; } + virtual bool one_to_one_sampling() const { return false; } // Can sample outside the border. - virtual void get_output_size(unsigned *width, unsigned *height) const { + virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { *width = this->width; *height = this->height; + *virtual_width = this->virtual_width; + *virtual_height = this->virtual_height; } void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); @@ -66,9 +98,14 @@ public: enum Direction { HORIZONTAL = 0, VERTICAL = 1 }; private: + BlurEffect *parent; + int num_taps; float radius; Direction direction; - int width, height; + int width, height, virtual_width, virtual_height; + float *uniform_samples; }; -#endif // !defined(_BLUR_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_BLUR_EFFECT_H)