X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=8ad3da92dc27bb0f164184b04c042de569714038;hp=ad269f558e57c7112ab1ec07732d227705783048;hb=90ac46cdc5845432df13385f946c63b5496c685e;hpb=ddf71f853e64c3912eed4ab98bfe7503826ce8e1 diff --git a/blur_effect.h b/blur_effect.h index ad269f5..8ad3da9 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -8,6 +8,11 @@ // Works in two passes; first horizontal, then vertical (BlurEffect, // which is what the user is intended to use, instantiates two copies of // SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. #include #include @@ -45,10 +50,12 @@ public: virtual void rewrite_graph(EffectChain *graph, Node *self); virtual bool set_float(const std::string &key, float value); + virtual bool set_int(const std::string &key, int value); private: void update_radius(); - + + int num_taps; float radius; SingleBlurPassEffect *hpass, *vpass; unsigned input_width, input_height; @@ -59,6 +66,7 @@ public: // If parent is non-NULL, calls to inform_input_size will be forwarded // so that it can make reasonable decisions for both blur passes. SingleBlurPassEffect(BlurEffect *parent); + virtual ~SingleBlurPassEffect(); virtual std::string effect_type_id() const { return "SingleBlurPassEffect"; } std::string output_fragment_shader(); @@ -74,6 +82,8 @@ public: } } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return true; } + virtual bool one_to_one_sampling() const { return false; } // Can sample outside the border. virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { *width = this->width; @@ -89,9 +99,11 @@ public: private: BlurEffect *parent; + int num_taps; float radius; Direction direction; int width, height, virtual_width, virtual_height; + float *uniform_samples; }; } // namespace movit