X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=9bacd535efb69ffdbf39192f8b678c00fec472c8;hp=a440949f00901beb8b7eb206b1b45be23678ac0f;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=a93b0c94f68bf897adfdca95b292494497fa4f7f diff --git a/blur_effect.h b/blur_effect.h index a440949..9bacd53 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -17,6 +17,10 @@ class BlurEffect : public Effect { public: BlurEffect(); + // We want this for the same reason as ResizeEffect; we could end up scaling + // down quite a lot. + virtual bool needs_texture_bounce() const { return true; } + virtual bool needs_mipmaps() const { return true; } virtual bool needs_srgb_primaries() const { return false; } virtual std::string output_fragment_shader() { @@ -26,12 +30,13 @@ public: assert(false); } - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector &input); virtual bool set_float(const std::string &key, float value); private: + void update_radius(); + + float radius; SingleBlurPassEffect *hpass, *vpass; }; @@ -40,9 +45,16 @@ public: SingleBlurPassEffect(); std::string output_fragment_shader(); - virtual bool needs_srgb_primaries() const { return false; } virtual bool needs_texture_bounce() const { return true; } virtual bool needs_mipmaps() const { return true; } + virtual bool needs_srgb_primaries() const { return false; } + + virtual bool changes_output_size() const { return true; } + + virtual void get_output_size(unsigned *width, unsigned *height) const { + *width = this->width; + *height = this->height; + } void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); void clear_gl_state(); @@ -52,6 +64,7 @@ public: private: float radius; Direction direction; + int width, height; }; #endif // !defined(_BLUR_EFFECT_H)