X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=b543ebc5a52f627625b5579766edd91684fcffec;hp=792014b9214a7e7390a53762dcc5fe0992df101f;hb=81f33379cabb7cf8b47f2d2bd3892f853afc89ab;hpb=2322070a3dbeb6b46b39cca07a0fbf20e95f5468 diff --git a/blur_effect.h b/blur_effect.h index 792014b..b543ebc 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -1,5 +1,5 @@ -#ifndef _BLUR_EFFECT_H -#define _BLUR_EFFECT_H 1 +#ifndef _MOVIT_BLUR_EFFECT_H +#define _MOVIT_BLUR_EFFECT_H 1 // A separable 2D blur implemented by a combination of mipmap filtering // and convolution (essentially giving a convolution with a piecewise linear @@ -8,39 +8,48 @@ // Works in two passes; first horizontal, then vertical (BlurEffect, // which is what the user is intended to use, instantiates two copies of // SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. + +#include +#include +#include +#include #include "effect.h" +namespace movit { + +class EffectChain; +class Node; class SingleBlurPassEffect; class BlurEffect : public Effect { public: BlurEffect(); - virtual std::string effect_type_id() const { return "BlurEffect"; } - - // We want this for the same reason as ResizeEffect; we could end up scaling - // down quite a lot. - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } - virtual bool needs_srgb_primaries() const { return false; } - virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED; } + std::string effect_type_id() const override { return "BlurEffect"; } - virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height); + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override; - virtual std::string output_fragment_shader() { + std::string output_fragment_shader() override { assert(false); } - virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override { assert(false); } - virtual void rewrite_graph(EffectChain *graph, Node *self); - virtual bool set_float(const std::string &key, float value); + void rewrite_graph(EffectChain *graph, Node *self) override; + bool set_float(const std::string &key, float value) override; + bool set_int(const std::string &key, int value) override; private: void update_radius(); - + + int num_taps; float radius; SingleBlurPassEffect *hpass, *vpass; unsigned input_width, input_height; @@ -48,41 +57,51 @@ private: class SingleBlurPassEffect : public Effect { public: - // If parent is non-NULL, calls to inform_input_size will be forwarded + // If parent is non-nullptr, calls to inform_input_size will be forwarded // so that it can make reasonable decisions for both blur passes. SingleBlurPassEffect(BlurEffect *parent); - virtual std::string effect_type_id() const { return "SingleBlurPassEffect"; } + virtual ~SingleBlurPassEffect(); + std::string effect_type_id() const override { return "SingleBlurPassEffect"; } - std::string output_fragment_shader(); + std::string output_fragment_shader() override; - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } - virtual bool needs_srgb_primaries() const { return false; } + // We want this for the same reason as ResizeEffect; we could end up scaling + // down quite a lot. + bool needs_texture_bounce() const override { return true; } + MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; } + bool needs_srgb_primaries() const override { return false; } + AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } - virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { - if (parent != NULL) { + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override { + if (parent != nullptr) { parent->inform_input_size(input_num, width, height); } } - virtual bool changes_output_size() const { return true; } + bool changes_output_size() const override { return true; } + bool sets_virtual_output_size() const override { return true; } + bool one_to_one_sampling() const override { return false; } // Can sample outside the border. - virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const { + void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override { *width = this->width; *height = this->height; *virtual_width = this->virtual_width; *virtual_height = this->virtual_height; } - void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); - void clear_gl_state(); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; + void clear_gl_state() override; enum Direction { HORIZONTAL = 0, VERTICAL = 1 }; private: BlurEffect *parent; + int num_taps; float radius; Direction direction; int width, height, virtual_width, virtual_height; + float *uniform_samples; }; -#endif // !defined(_BLUR_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_BLUR_EFFECT_H)