X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=b543ebc5a52f627625b5579766edd91684fcffec;hp=ee890c25543fa41599e67d3e9284bfd68d8ee196;hb=81f33379cabb7cf8b47f2d2bd3892f853afc89ab;hpb=b618b34070d23b6da35c77f004678d8a9e55575b diff --git a/blur_effect.h b/blur_effect.h index ee890c2..b543ebc 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -1,45 +1,107 @@ -#ifndef _BLUR_EFFECT_H -#define _BLUR_EFFECT_H 1 +#ifndef _MOVIT_BLUR_EFFECT_H +#define _MOVIT_BLUR_EFFECT_H 1 + +// A separable 2D blur implemented by a combination of mipmap filtering +// and convolution (essentially giving a convolution with a piecewise linear +// approximation to the true impulse response). +// +// Works in two passes; first horizontal, then vertical (BlurEffect, +// which is what the user is intended to use, instantiates two copies of +// SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. + +#include +#include +#include +#include #include "effect.h" +namespace movit { + +class EffectChain; +class Node; class SingleBlurPassEffect; class BlurEffect : public Effect { public: BlurEffect(); - virtual std::string output_fragment_shader() { + std::string effect_type_id() const override { return "BlurEffect"; } + + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override; + + std::string output_fragment_shader() override { assert(false); } - virtual void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override { assert(false); } - virtual bool needs_many_samples() const { return true; } - virtual bool needs_mipmaps() const { return true; } - virtual void add_self_to_effect_chain(std::vector *chain); - virtual bool set_float(const std::string &key, float value); + void rewrite_graph(EffectChain *graph, Node *self) override; + bool set_float(const std::string &key, float value) override; + bool set_int(const std::string &key, int value) override; private: + void update_radius(); + + int num_taps; + float radius; SingleBlurPassEffect *hpass, *vpass; + unsigned input_width, input_height; }; class SingleBlurPassEffect : public Effect { public: - SingleBlurPassEffect(); - std::string output_fragment_shader(); + // If parent is non-nullptr, calls to inform_input_size will be forwarded + // so that it can make reasonable decisions for both blur passes. + SingleBlurPassEffect(BlurEffect *parent); + virtual ~SingleBlurPassEffect(); + std::string effect_type_id() const override { return "SingleBlurPassEffect"; } - virtual bool needs_many_samples() const { return true; } - virtual bool needs_mipmaps() const { return true; } + std::string output_fragment_shader() override; - void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + // We want this for the same reason as ResizeEffect; we could end up scaling + // down quite a lot. + bool needs_texture_bounce() const override { return true; } + MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; } + bool needs_srgb_primaries() const override { return false; } + AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override { + if (parent != nullptr) { + parent->inform_input_size(input_num, width, height); + } + } + bool changes_output_size() const override { return true; } + bool sets_virtual_output_size() const override { return true; } + bool one_to_one_sampling() const override { return false; } // Can sample outside the border. + + void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override { + *width = this->width; + *height = this->height; + *virtual_width = this->virtual_width; + *virtual_height = this->virtual_height; + } + + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; + void clear_gl_state() override; enum Direction { HORIZONTAL = 0, VERTICAL = 1 }; private: + BlurEffect *parent; + int num_taps; float radius; Direction direction; + int width, height, virtual_width, virtual_height; + float *uniform_samples; }; -#endif // !defined(_BLUR_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_BLUR_EFFECT_H)