X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=f531eb6e85aecb4a3305800e01051f510bb0a48b;hp=84dd6ba6b1037852dc644c25c8edea4856dffeb7;hb=fe7a508885d19950c43e46dc60db675375f49ffb;hpb=ac4fc36aa70ffefb6b9632dc0abea5cbbce5387b diff --git a/blur_effect.h b/blur_effect.h index 84dd6ba..f531eb6 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -8,14 +8,21 @@ // Works in two passes; first horizontal, then vertical (BlurEffect, // which is what the user is intended to use, instantiates two copies of // SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. -#include +#include #include #include #include #include "effect.h" +namespace movit { + class EffectChain; class Node; class SingleBlurPassEffect; @@ -43,10 +50,12 @@ public: virtual void rewrite_graph(EffectChain *graph, Node *self); virtual bool set_float(const std::string &key, float value); + virtual bool set_int(const std::string &key, int value); private: void update_radius(); - + + int num_taps; float radius; SingleBlurPassEffect *hpass, *vpass; unsigned input_width, input_height; @@ -87,9 +96,12 @@ public: private: BlurEffect *parent; + int num_taps; float radius; Direction direction; int width, height, virtual_width, virtual_height; }; +} // namespace movit + #endif // !defined(_MOVIT_BLUR_EFFECT_H)