X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=blur_effect.h;h=f531eb6e85aecb4a3305800e01051f510bb0a48b;hp=ad269f558e57c7112ab1ec07732d227705783048;hb=2b85d54dac93d98400c78eff109750ad19c4219b;hpb=5ee3e6bb0bf100d57a06911b89c3a0a0dc49e2be diff --git a/blur_effect.h b/blur_effect.h index ad269f5..f531eb6 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -8,6 +8,11 @@ // Works in two passes; first horizontal, then vertical (BlurEffect, // which is what the user is intended to use, instantiates two copies of // SingleBlurPassEffect behind the scenes). +// +// The recommended number of taps is the default (16). Fewer will be faster +// but uglier; a tradeoff that might be worth it as part of more complicated +// effects. This can be set only before finalization, and must be an +// even number. #include #include @@ -45,10 +50,12 @@ public: virtual void rewrite_graph(EffectChain *graph, Node *self); virtual bool set_float(const std::string &key, float value); + virtual bool set_int(const std::string &key, int value); private: void update_radius(); - + + int num_taps; float radius; SingleBlurPassEffect *hpass, *vpass; unsigned input_width, input_height; @@ -89,6 +96,7 @@ public: private: BlurEffect *parent; + int num_taps; float radius; Direction direction; int width, height, virtual_width, virtual_height;