X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=colorspace_conversion_effect.cpp;h=5406e1b856f9506e5731e8511eed141c15169dfd;hp=3f075d2b721141ef6c13428c24b93c854d4879f3;hb=f40669de9c7e05e009e67e51a1a60773ac7e5156;hpb=2c9711e213679e11bea1b0e86bb46af442b22ee0 diff --git a/colorspace_conversion_effect.cpp b/colorspace_conversion_effect.cpp index 3f075d2..5406e1b 100644 --- a/colorspace_conversion_effect.cpp +++ b/colorspace_conversion_effect.cpp @@ -1,24 +1,22 @@ #include - +#include #include #include "colorspace_conversion_effect.h" +#include "d65.h" #include "util.h" using namespace Eigen; // Color coordinates from Rec. 709; sRGB uses the same primaries. -double rec709_x_R = 0.640, rec709_x_G = 0.300, rec709_x_B = 0.150; -double rec709_y_R = 0.330, rec709_y_G = 0.600, rec709_y_B = 0.060; +static const double rec709_x_R = 0.640, rec709_x_G = 0.300, rec709_x_B = 0.150; +static const double rec709_y_R = 0.330, rec709_y_G = 0.600, rec709_y_B = 0.060; // Color coordinates from Rec. 601. (Separate for 525- and 625-line systems.) -double rec601_525_x_R = 0.630, rec601_525_x_G = 0.310, rec601_525_x_B = 0.155; -double rec601_525_y_R = 0.340, rec601_525_y_G = 0.595, rec601_525_y_B = 0.070; -double rec601_625_x_R = 0.640, rec601_625_x_G = 0.290, rec601_625_x_B = 0.150; -double rec601_625_y_R = 0.330, rec601_625_y_G = 0.600, rec601_625_y_B = 0.060; - -// The D65 white point. Given in both Rec. 601 and 709. -double d65_x = 0.3127, d65_y = 0.3290; +static const double rec601_525_x_R = 0.630, rec601_525_x_G = 0.310, rec601_525_x_B = 0.155; +static const double rec601_525_y_R = 0.340, rec601_525_y_G = 0.595, rec601_525_y_B = 0.070; +static const double rec601_625_x_R = 0.640, rec601_625_x_G = 0.290, rec601_625_x_B = 0.150; +static const double rec601_625_y_R = 0.330, rec601_625_y_G = 0.600, rec601_625_y_B = 0.060; ColorspaceConversionEffect::ColorspaceConversionEffect() : source_space(COLORSPACE_sRGB), @@ -59,14 +57,6 @@ Matrix3d get_xyz_matrix(Colorspace space) double z_G = 1.0 - x_G - y_G; double z_B = 1.0 - x_B - y_B; - // Find the XYZ coordinates of D65 (white point for both Rec. 601 and 709), - // normalized so that Y=1. - Vector3d d65_XYZ( - d65_x / d65_y, - 1.0, - (1.0 - d65_x - d65_y) / d65_y - ); - // We have, for each primary (example is with red): // // X_R / (X_R + Y_R + Z_R) = x_R @@ -107,6 +97,7 @@ Matrix3d get_xyz_matrix(Colorspace space) temp(2,1) = z_G / y_G; temp(2,2) = z_B / y_B; + Vector3d d65_XYZ(d65_X, d65_Y, d65_Z); Vector3d Y_RGB = temp.inverse() * d65_XYZ; // Now convert xyY -> XYZ.