X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=colorspace_conversion_effect.cpp;h=bd4f70eb41d1d0059fab43e591b8132ef48a43f9;hp=3a8ad95c578c4626b190b7c04ce14b5c9c6e7770;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=2ea2c3ea1dffa080c2f7221e50d703731e4aa9bb diff --git a/colorspace_conversion_effect.cpp b/colorspace_conversion_effect.cpp index 3a8ad95..bd4f70e 100644 --- a/colorspace_conversion_effect.cpp +++ b/colorspace_conversion_effect.cpp @@ -1,10 +1,10 @@ #include - +#include #include #include "colorspace_conversion_effect.h" -#include "util.h" #include "d65.h" +#include "util.h" using namespace Eigen; @@ -18,6 +18,10 @@ static const double rec601_525_y_R = 0.340, rec601_525_y_G = 0.595, rec601_525_y static const double rec601_625_x_R = 0.640, rec601_625_x_G = 0.290, rec601_625_x_B = 0.150; static const double rec601_625_y_R = 0.330, rec601_625_y_G = 0.600, rec601_625_y_B = 0.060; +// Color coordinates from Rec. 2020. +static const double rec2020_x_R = 0.708, rec2020_x_G = 0.170, rec2020_x_B = 0.131; +static const double rec2020_y_R = 0.292, rec2020_y_G = 0.797, rec2020_y_B = 0.046; + ColorspaceConversionEffect::ColorspaceConversionEffect() : source_space(COLORSPACE_sRGB), destination_space(COLORSPACE_sRGB) @@ -26,7 +30,7 @@ ColorspaceConversionEffect::ColorspaceConversionEffect() register_int("destination_space", (int *)&destination_space); } -Matrix3d get_xyz_matrix(Colorspace space) +Matrix3d ColorspaceConversionEffect::get_xyz_matrix(Colorspace space) { if (space == COLORSPACE_XYZ) { return Matrix3d::Identity(); @@ -48,6 +52,10 @@ Matrix3d get_xyz_matrix(Colorspace space) x_R = rec601_625_x_R; x_G = rec601_625_x_G; x_B = rec601_625_x_B; y_R = rec601_625_y_R; y_G = rec601_625_y_G; y_B = rec601_625_y_B; break; + case COLORSPACE_REC_2020: + x_R = rec2020_x_R; x_G = rec2020_x_G; x_B = rec2020_x_B; + y_R = rec2020_y_R; y_G = rec2020_y_G; y_B = rec2020_y_B; + break; default: assert(false); } @@ -65,8 +73,8 @@ Matrix3d get_xyz_matrix(Colorspace space) // // Some algebraic fiddling yields (unsurprisingly): // - // X_R = (x_R / y_R) Y_R - // Z_R = (z_R / y_R) Y_R + // X_R = (x_R / y_R) Y_R (so define k1 = x_R / y_R) + // Z_R = (z_R / y_R) Y_R (so define k4 = z_R / y_R) // // We also know that since RGB=(1,1,1) should give us the // D65 illuminant, we must have @@ -75,8 +83,8 @@ Matrix3d get_xyz_matrix(Colorspace space) // Y_R + Y_G + Y_B = D65_Y // Z_R + Z_G + Z_B = D65_Z // - // But since we already know how to express Y and Z by - // some constant multiple of X, this reduces to + // But since we already know how to express X and Z by + // some constant multiple of Y, this reduces to // // k1 Y_R + k2 Y_G + k3 Y_B = D65_X // Y_R + Y_G + Y_B = D65_Y