X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=deconvolution_sharpen_effect.h;h=e4cc9a556d224e239e411b98c2c1596374ff182e;hp=d0987f200b5c4e0284e3d295c3ee2d540f269d23;hb=d843bbc41c20e1f0abe25df5162423270af78896;hpb=ebe6d6ba984b2fb77b365aeacd1f30d4da59964b diff --git a/deconvolution_sharpen_effect.h b/deconvolution_sharpen_effect.h index d0987f2..e4cc9a5 100644 --- a/deconvolution_sharpen_effect.h +++ b/deconvolution_sharpen_effect.h @@ -1,5 +1,5 @@ -#ifndef _DECONVOLUTION_SHARPEN_EFFECT_H -#define _DECONVOLUTION_SHARPEN_EFFECT_H 1 +#ifndef _MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H +#define _MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H 1 // DeconvolutionSharpenEffect is an effect that sharpens by way of deconvolution // (i.e., trying to reverse the blur kernel, as opposed to just boosting high @@ -19,9 +19,13 @@ // // Jain, Anil K.: “Fundamentals of Digital Image Processing”, Prentice Hall, 1988. +#include +#include +#include + #include "effect.h" -#include +namespace movit { class DeconvolutionSharpenEffect : public Effect { public: @@ -29,6 +33,9 @@ public: virtual std::string effect_type_id() const { return "DeconvolutionSharpenEffect"; } std::string output_fragment_shader(); + // Samples a lot of times from its input. + virtual bool needs_texture_bounce() const { return true; } + virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) { this->width = width; @@ -36,6 +43,7 @@ public: } void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } private: // Input size. @@ -62,4 +70,6 @@ private: void update_deconvolution_kernel(); }; -#endif // !defined(_DECONVOLUTION_SHARPEN_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_DECONVOLUTION_SHARPEN_EFFECT_H)