X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=1e32e084760a627912ba318f7f6a5b287b3a7e90;hp=02c923c4dba60c6a814ca9a990e56b270705e4eb;hb=b10c546f579c7ccb5939161e61a71cd18a3f9bbd;hpb=caa05550e868db406e4b54e69d60b5573f59cb60 diff --git a/demo.cpp b/demo.cpp index 02c923c..1e32e08 100644 --- a/demo.cpp +++ b/demo.cpp @@ -30,6 +30,9 @@ #include "lift_gamma_gain_effect.h" #include "saturation_effect.h" #include "diffusion_effect.h" +#include "overlay_effect.h" +#include "resample_effect.h" +#include "resize_effect.h" unsigned char result[WIDTH * HEIGHT * 4]; @@ -126,6 +129,15 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) SDL_FreeSurface(img); + unsigned char *x = (unsigned char *)converted->pixels; + for (int i = 0; i < img->w * img->h; ++i) { + if (x[i * 4 + 3] == 0) { + x[i * 4 + 0] = 255; + x[i * 4 + 1] = 255; + x[i * 4 + 2] = 255; + } + } + return (unsigned char *)converted->pixels; } @@ -167,18 +179,52 @@ int main(int argc, char **argv) ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; - inout_format.gamma_curve = GAMMA_sRGB; + inout_format.gamma_curve = GAMMA_LINEAR; - FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA, GL_UNSIGNED_BYTE, img_w, img_h); + FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h); chain.add_input(input); - Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect()); - Effect *saturation_effect = chain.add_effect(new SaturationEffect()); - Effect *diffusion_effect = chain.add_effect(new DiffusionEffect()); + + unsigned char *src_overlay1 = load_image("overlay1.png", &img_w, &img_h); +#if 0 + float *src_bleh = new float[img_w * img_h * 4]; + for (int i = 0; i < img_w * img_h; ++i) { + float r = src_overlay1[i * 4 + 0] / 255.0f; + float g = src_overlay1[i * 4 + 1] / 255.0f; + float b = src_overlay1[i * 4 + 2] / 255.0f; + float a = src_overlay1[i * 4 + 3] / 255.0f; + // src_bleh[i * 4 + 0] = r * a; + // src_bleh[i * 4 + 1] = g * a; + // src_bleh[i * 4 + 2] = b * a; + src_bleh[i * 4 + 0] = r; + src_bleh[i * 4 + 1] = g; + src_bleh[i * 4 + 2] = b; + src_bleh[i * 4 + 3] = a; + } + FlatInput *overlay1 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_FLOAT, img_w, img_h); +#endif + FlatInput *overlay1 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h); + chain.add_input(overlay1); + + unsigned char *src_overlay2 = load_image("overlay2.png", &img_w, &img_h); + FlatInput *overlay2 = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h); + chain.add_input(overlay2); + + Effect *mix1 = chain.add_effect(new OverlayEffect(), overlay2, overlay1); + //Effect *mix1_resized = chain.add_effect(new ResampleEffect(), mix1); + Effect *mix1_resized = chain.add_effect(new ResizeEffect(), mix1); + CHECK(mix1_resized->set_int("width", 1280)); + CHECK(mix1_resized->set_int("height", 720)); + Effect *mix2 = chain.add_effect(new OverlayEffect(), input, mix1_resized); +// Effect *mix2 = chain.add_effect(new OverlayEffect(), input, overlay1); + + //Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect()); + //Effect *saturation_effect = chain.add_effect(new SaturationEffect()); + //Effect *diffusion_effect = chain.add_effect(new DiffusionEffect()); //Effect *vignette_effect = chain.add_effect(new VignetteEffect()); //Effect *sandbox_effect = chain.add_effect(new SandboxEffect()); //sandbox_effect->set_float("parm", 42.0f); //chain.add_effect(new MirrorEffect()); - chain.add_output(inout_format); + chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED); chain.set_dither_bits(8); chain.finalize(); @@ -219,15 +265,18 @@ int main(int argc, char **argv) ++frame; - update_hsv(lift_gamma_gain_effect, saturation_effect); + //update_hsv(lift_gamma_gain_effect, saturation_effect); //vignette_effect->set_float("radius", radius); //vignette_effect->set_float("inner_radius", inner_radius); //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f }); - CHECK(diffusion_effect->set_float("radius", blur_radius)); - CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount)); + //CHECK(diffusion_effect->set_float("radius", blur_radius)); + //CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount)); input->set_pixel_data(src_img); + overlay1->set_pixel_data(src_overlay1); + //overlay1->set_pixel_data(src_bleh); + overlay2->set_pixel_data(src_overlay2); chain.render_to_screen(); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);