X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=845a776d20859b67f829ed69e5070d59cf509132;hp=0083f68288c04e48a7f4b88deb1ef6d6da4d0136;hb=6462d4df1986c76e363cf21ee0c7734d1b312635;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/demo.cpp b/demo.cpp index 0083f68..845a776 100644 --- a/demo.cpp +++ b/demo.cpp @@ -21,7 +21,6 @@ #include #include #include -#include #include #include @@ -36,6 +35,8 @@ #include "util.h" #include "widgets.h" +using namespace movit; + unsigned char result[WIDTH * HEIGHT * 4]; float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f; @@ -177,9 +178,18 @@ int main(int argc, char **argv) SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window", NULL); - init_movit(".", MOVIT_DEBUG_ON); + CHECK(init_movit(".", MOVIT_DEBUG_ON)); printf("GPU texture subpixel precision: about %.1f bits\n", log2(1.0f / movit_texel_subpixel_precision)); + printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n", + movit_num_wrongly_rounded); + if (movit_num_wrongly_rounded > 0) { + if (movit_shader_rounding_supported) { + printf("Rounding off in the shader to compensate.\n"); + } else { + printf("No shader roundoff available; cannot compensate.\n"); + } + } unsigned img_w, img_h; unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h); @@ -187,6 +197,13 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; @@ -303,6 +320,15 @@ int main(int argc, char **argv) printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n", frame, elapsed, frame / elapsed, 1e3 * elapsed / frame); + + // Reset every 100 frames, so that local variations in frame times + // (especially for the first few frames, when the shaders are + // compiled etc.) don't make it hard to measure for the entire + // remaining duration of the program. + if (frame == 100) { + frame = 0; + start = now; + } #endif } return 0;