X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=ba96291f6636f4270fe8714951fff88c6fa0bd8c;hp=08b858d996070b725083a0d051e11618bfb9ed2f;hb=refs%2Fheads%2Fepoxy;hpb=27b42af5aa9620979a483075ff424ee943057c9d diff --git a/demo.cpp b/demo.cpp index 08b858d..ba96291 100644 --- a/demo.cpp +++ b/demo.cpp @@ -4,33 +4,50 @@ #define WIDTH 1280 #define HEIGHT 720 -#include -#include -#include -#include -#include - -#include -#include -#include - -#include - +#include + +#ifdef HAVE_SDL2 +#include +#include +#include +#include +#include +#include +#include +#else #include -#include +#include +#include #include +#include +#include +#include +#include +#endif + +#include +#include +#include #include +#include +#include +#include +#include +#include +#include -#include "init.h" +#include "diffusion_effect.h" #include "effect.h" #include "effect_chain.h" -#include "util.h" -#include "widgets.h" - #include "flat_input.h" +#include "image_format.h" +#include "init.h" #include "lift_gamma_gain_effect.h" #include "saturation_effect.h" -#include "diffusion_effect.h" +#include "util.h" +#include "widgets.h" + +using namespace movit; unsigned char result[WIDTH * HEIGHT * 4]; @@ -116,9 +133,11 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) rgba_fmt.Gshift = 8; rgba_fmt.Bshift = 0; rgba_fmt.Ashift = 24; - + +#ifndef HAVE_SDL2 rgba_fmt.colorkey = 0; rgba_fmt.alpha = 255; +#endif SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); @@ -151,7 +170,7 @@ void write_png(const char *filename, unsigned char *screenbuf) png_init_io(png_ptr, fp); png_set_rows(png_ptr, info_ptr, row_pointers); - png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, png_voidp_NULL); + png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); @@ -162,17 +181,41 @@ int main(int argc, char **argv) { bool quit = false; - SDL_Init(SDL_INIT_EVERYTHING); + if (SDL_Init(SDL_INIT_EVERYTHING) == -1) { + fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError()); + exit(1); + } SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef HAVE_SDL2 + // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + SDL_Window *window = SDL_CreateWindow("OpenGL window", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + WIDTH, HEIGHT, + SDL_WINDOW_OPENGL); + SDL_GLContext context = SDL_GL_CreateContext(window); + assert(context != NULL); +#else SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window", NULL); +#endif - init_movit(".", MOVIT_DEBUG_ON); + CHECK(init_movit(".", MOVIT_DEBUG_ON)); printf("GPU texture subpixel precision: about %.1f bits\n", log2(1.0f / movit_texel_subpixel_precision)); + printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n", + movit_num_wrongly_rounded); + if (movit_num_wrongly_rounded > 0) { + if (movit_shader_rounding_supported) { + printf("Rounding off in the shader to compensate.\n"); + } else { + printf("No shader roundoff available; cannot compensate.\n"); + } + } unsigned img_w, img_h; unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h); @@ -180,6 +223,13 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; @@ -193,7 +243,7 @@ int main(int argc, char **argv) //Effect *sandbox_effect = chain.add_effect(new SandboxEffect()); //sandbox_effect->set_float("parm", 42.0f); //chain.add_effect(new MirrorEffect()); - chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED); + chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED); chain.set_dither_bits(8); chain.finalize(); @@ -264,7 +314,11 @@ int main(int argc, char **argv) draw_saturation_bar(0.75f, blur_radius / 100.0f); draw_saturation_bar(0.80f, blurred_mix_amount); +#ifdef HAVE_SDL2 + SDL_GL_SwapWindow(window); +#else SDL_GL_SwapBuffers(); +#endif check_error(); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); @@ -296,6 +350,15 @@ int main(int argc, char **argv) printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n", frame, elapsed, frame / elapsed, 1e3 * elapsed / frame); + + // Reset every 100 frames, so that local variations in frame times + // (especially for the first few frames, when the shaders are + // compiled etc.) don't make it hard to measure for the entire + // remaining duration of the program. + if (frame == 100) { + frame = 0; + start = now; + } #endif } return 0;