X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=ba96291f6636f4270fe8714951fff88c6fa0bd8c;hp=3201f1e0abcb0a729fb4cc6671a16e338bc44d15;hb=95edbfccb0843da3cc105dadc5bc6d8e102f6071;hpb=cfc161e0289c2169d4835c48751ff56b97355eb2 diff --git a/demo.cpp b/demo.cpp index 3201f1e..ba96291 100644 --- a/demo.cpp +++ b/demo.cpp @@ -4,7 +4,17 @@ #define WIDTH 1280 #define HEIGHT 720 -#include +#include + +#ifdef HAVE_SDL2 +#include +#include +#include +#include +#include +#include +#include +#else #include #include #include @@ -13,6 +23,8 @@ #include #include #include +#endif + #include #include #include @@ -121,9 +133,11 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) rgba_fmt.Gshift = 8; rgba_fmt.Bshift = 0; rgba_fmt.Ashift = 24; - + +#ifndef HAVE_SDL2 rgba_fmt.colorkey = 0; rgba_fmt.alpha = 255; +#endif SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); @@ -175,8 +189,20 @@ int main(int argc, char **argv) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef HAVE_SDL2 + // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + SDL_Window *window = SDL_CreateWindow("OpenGL window", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + WIDTH, HEIGHT, + SDL_WINDOW_OPENGL); + SDL_GLContext context = SDL_GL_CreateContext(window); + assert(context != NULL); +#else SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window", NULL); +#endif CHECK(init_movit(".", MOVIT_DEBUG_ON)); printf("GPU texture subpixel precision: about %.1f bits\n", @@ -197,6 +223,13 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; @@ -281,7 +314,11 @@ int main(int argc, char **argv) draw_saturation_bar(0.75f, blur_radius / 100.0f); draw_saturation_bar(0.80f, blurred_mix_amount); +#ifdef HAVE_SDL2 + SDL_GL_SwapWindow(window); +#else SDL_GL_SwapBuffers(); +#endif check_error(); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);