X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=dbbb4cba01ca5267413c4f3b56d58c624c84102f;hp=6e5f18c58ef229578f2e673bc7723d67d7755d61;hb=f71dd67f6a2abca2bb95eb3e0902f9fdcf8e8ed9;hpb=e2962f03fe8fb0b1c47be56eca26761da97453a0 diff --git a/demo.cpp b/demo.cpp index 6e5f18c..dbbb4cb 100644 --- a/demo.cpp +++ b/demo.cpp @@ -4,33 +4,50 @@ #define WIDTH 1280 #define HEIGHT 720 -#include -#include -#include -#include -#include - -#include -#include -#include - -#include - +#include + +#ifdef HAVE_SDL2 +#include +#include +#include +#include +#include +#include +#include +#else #include -#include +#include +#include #include +#include +#include +#include +#include +#endif + +#include +#include +#include #include +#include +#include +#include +#include +#include +#include -#include "init.h" +#include "diffusion_effect.h" #include "effect.h" #include "effect_chain.h" -#include "util.h" -#include "widgets.h" - #include "flat_input.h" +#include "image_format.h" +#include "init.h" #include "lift_gamma_gain_effect.h" #include "saturation_effect.h" -#include "diffusion_effect.h" +#include "util.h" +#include "widgets.h" + +using namespace movit; unsigned char result[WIDTH * HEIGHT * 4]; @@ -116,9 +133,11 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) rgba_fmt.Gshift = 8; rgba_fmt.Bshift = 0; rgba_fmt.Ashift = 24; - + +#ifndef HAVE_SDL2 rgba_fmt.colorkey = 0; rgba_fmt.alpha = 255; +#endif SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); @@ -170,12 +189,36 @@ int main(int argc, char **argv) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef HAVE_SDL2 + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + SDL_Window *window = SDL_CreateWindow("OpenGL window", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + WIDTH, HEIGHT, + SDL_WINDOW_OPENGL); + SDL_GLContext context = SDL_GL_CreateContext(window); + assert(context != NULL); +#else SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window", NULL); +#endif - init_movit(".", MOVIT_DEBUG_ON); + CHECK(init_movit(".", MOVIT_DEBUG_ON)); printf("GPU texture subpixel precision: about %.1f bits\n", log2(1.0f / movit_texel_subpixel_precision)); + printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n", + movit_num_wrongly_rounded); + if (movit_num_wrongly_rounded > 0) { + if (movit_shader_rounding_supported) { + printf("Rounding off in the shader to compensate.\n"); + } else { + printf("No shader roundoff available; cannot compensate.\n"); + } + } unsigned img_w, img_h; unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h); @@ -196,7 +239,7 @@ int main(int argc, char **argv) //Effect *sandbox_effect = chain.add_effect(new SandboxEffect()); //sandbox_effect->set_float("parm", 42.0f); //chain.add_effect(new MirrorEffect()); - chain.add_output(inout_format, OUTPUT_ALPHA_POSTMULTIPLIED); + chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED); chain.set_dither_bits(8); chain.finalize(); @@ -207,7 +250,8 @@ int main(int argc, char **argv) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); - make_hsv_wheel_texture(); + init_hsv_resources(); + check_error(); int frame = 0; bool screenshot = false; @@ -255,7 +299,6 @@ int main(int argc, char **argv) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0); check_error(); - glLoadIdentity(); draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v); draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v); draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v); @@ -267,7 +310,11 @@ int main(int argc, char **argv) draw_saturation_bar(0.75f, blur_radius / 100.0f); draw_saturation_bar(0.80f, blurred_mix_amount); +#ifdef HAVE_SDL2 + SDL_GL_SwapWindow(window); +#else SDL_GL_SwapBuffers(); +#endif check_error(); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); @@ -299,7 +346,17 @@ int main(int argc, char **argv) printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n", frame, elapsed, frame / elapsed, 1e3 * elapsed / frame); + + // Reset every 100 frames, so that local variations in frame times + // (especially for the first few frames, when the shaders are + // compiled etc.) don't make it hard to measure for the entire + // remaining duration of the program. + if (frame == 100) { + frame = 0; + start = now; + } #endif } + cleanup_hsv_resources(); return 0; }