X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=demo.cpp;h=dd04c84314160ccdec170672ae8244092efaa2ac;hp=96864e905e39ef016c5e36326b3aec4939d34250;hb=4f45f136fd2f652e923463189c5b8f74464a7268;hpb=8ea03db1932e4a76f457e0ecdfe31a4c8be0e0eb diff --git a/demo.cpp b/demo.cpp index 96864e9..dd04c84 100644 --- a/demo.cpp +++ b/demo.cpp @@ -1,10 +1,19 @@ -#define GL_GLEXT_PROTOTYPES 1 #define NO_SDL_GLEXT 1 #define WIDTH 1280 #define HEIGHT 720 #include + +#ifdef HAVE_SDL2 +#include +#include +#include +#include +#include +#include +#include +#else #include #include #include @@ -13,6 +22,8 @@ #include #include #include +#endif + #include #include #include @@ -121,9 +132,11 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) rgba_fmt.Gshift = 8; rgba_fmt.Bshift = 0; rgba_fmt.Ashift = 24; - + +#ifndef HAVE_SDL2 rgba_fmt.colorkey = 0; rgba_fmt.alpha = 255; +#endif SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); @@ -175,8 +188,23 @@ int main(int argc, char **argv) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef HAVE_SDL2 + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + SDL_Window *window = SDL_CreateWindow("OpenGL window", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + WIDTH, HEIGHT, + SDL_WINDOW_OPENGL); + SDL_GLContext context = SDL_GL_CreateContext(window); + assert(context != NULL); +#else SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window", NULL); +#endif CHECK(init_movit(".", MOVIT_DEBUG_ON)); printf("GPU texture subpixel precision: about %.1f bits\n", @@ -184,11 +212,7 @@ int main(int argc, char **argv) printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n", movit_num_wrongly_rounded); if (movit_num_wrongly_rounded > 0) { - if (movit_shader_rounding_supported) { - printf("Rounding off in the shader to compensate.\n"); - } else { - printf("No shader roundoff available; cannot compensate.\n"); - } + printf("Rounding off in the shader to compensate.\n"); } unsigned img_w, img_h; @@ -197,13 +221,6 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - ImageFormat inout_format; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; @@ -228,7 +245,8 @@ int main(int argc, char **argv) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); - make_hsv_wheel_texture(); + init_hsv_resources(); + check_error(); int frame = 0; bool screenshot = false; @@ -276,7 +294,6 @@ int main(int argc, char **argv) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0); check_error(); - glLoadIdentity(); draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v); draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v); draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v); @@ -288,7 +305,11 @@ int main(int argc, char **argv) draw_saturation_bar(0.75f, blur_radius / 100.0f); draw_saturation_bar(0.80f, blurred_mix_amount); +#ifdef HAVE_SDL2 + SDL_GL_SwapWindow(window); +#else SDL_GL_SwapBuffers(); +#endif check_error(); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); @@ -331,5 +352,6 @@ int main(int argc, char **argv) } #endif } + cleanup_hsv_resources(); return 0; }