X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=dither_effect.cpp;h=4643d07180993fdd286e460eba758b08d949d9d3;hp=1554356213ee1ec13815fd0c5581140010d15d74;hb=271fa61d1251144b5558555ec9873e9f24a13a70;hpb=68fd0c4ec98ed00d3ddeb87cfd809372a8b01e4b diff --git a/dither_effect.cpp b/dither_effect.cpp index 1554356..4643d07 100644 --- a/dither_effect.cpp +++ b/dither_effect.cpp @@ -4,6 +4,7 @@ #include "dither_effect.h" #include "effect_util.h" +#include "init.h" #include "util.h" namespace { @@ -40,7 +41,9 @@ DitherEffect::~DitherEffect() std::string DitherEffect::output_fragment_shader() { - return read_file("dither_effect.frag"); + char buf[256]; + sprintf(buf, "#define NEED_EXPLICIT_ROUND %d\n", (movit_num_wrongly_rounded > 0)); + return buf + read_file("dither_effect.frag"); } void DitherEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) @@ -110,4 +113,9 @@ void DitherEffect::set_gl_state(GLuint glsl_program_num, const std::string &pref // we don't have to worry about it. float tc_scale[] = { float(width) / float(texture_width), float(height) / float(texture_height) }; set_uniform_vec2(glsl_program_num, prefix, "tc_scale", tc_scale); + + // Used if the shader needs to do explicit rounding. + int round_fac = (1 << num_bits) - 1; + set_uniform_float(glsl_program_num, prefix, "round_fac", round_fac); + set_uniform_float(glsl_program_num, prefix, "inv_round_fac", 1.0f / round_fac); }