X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=dither_effect.cpp;h=4643d07180993fdd286e460eba758b08d949d9d3;hp=44933b61cc4363470762daa05882301e1043fed2;hb=a80b859d6c8bb9ed1e7aa547d4a9972f1a041347;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/dither_effect.cpp b/dither_effect.cpp index 44933b6..4643d07 100644 --- a/dither_effect.cpp +++ b/dither_effect.cpp @@ -3,6 +3,8 @@ #include #include "dither_effect.h" +#include "effect_util.h" +#include "init.h" #include "util.h" namespace { @@ -39,7 +41,9 @@ DitherEffect::~DitherEffect() std::string DitherEffect::output_fragment_shader() { - return read_file("dither_effect.frag"); + char buf[256]; + sprintf(buf, "#define NEED_EXPLICIT_ROUND %d\n", (movit_num_wrongly_rounded > 0)); + return buf + read_file("dither_effect.frag"); } void DitherEffect::update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) @@ -109,4 +113,9 @@ void DitherEffect::set_gl_state(GLuint glsl_program_num, const std::string &pref // we don't have to worry about it. float tc_scale[] = { float(width) / float(texture_width), float(height) / float(texture_height) }; set_uniform_vec2(glsl_program_num, prefix, "tc_scale", tc_scale); + + // Used if the shader needs to do explicit rounding. + int round_fac = (1 << num_bits) - 1; + set_uniform_float(glsl_program_num, prefix, "round_fac", round_fac); + set_uniform_float(glsl_program_num, prefix, "inv_round_fac", 1.0f / round_fac); }