X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=dither_effect.h;h=314390752cebde884f87f8d54db798f33f310cae;hp=943220aed55ad3dc524e4404b06ef2838f917831;hb=f7e302b40026b15d1606269324a31953a1eadb80;hpb=f1a81dca72da9aa5103527b8c9494381204e70c5 diff --git a/dither_effect.h b/dither_effect.h index 943220a..3143907 100644 --- a/dither_effect.h +++ b/dither_effect.h @@ -43,15 +43,28 @@ // like many LCD monitors do, but it starts to get very hairy, again, for limited gains.) // The dither is also deterministic across runs. +#include +#include + #include "effect.h" class DitherEffect : public Effect { -public: +private: + // Should not be instantiated by end users; + // call EffectChain::set_dither_bits() instead. DitherEffect(); + friend class EffectChain; + +public: ~DitherEffect(); virtual std::string effect_type_id() const { return "DitherEffect"; } std::string output_fragment_shader(); + // Note that if we did error diffusion, we'd actually want to diffuse the + // premultiplied error. However, we need to do dithering in the same + // space as quantization, whether that be pre- or postmultiply. + virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); private: