X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=dither_effect.h;h=b1bbbff4168cec94708557c32c2f2f1d93dcef9a;hp=f9f371c0c5f5f2025761164bc386ec42665e7fdf;hb=dff7a05663a3c9c32cf1d75b928fac3ebe384ffd;hpb=ac4fc36aa70ffefb6b9632dc0abea5cbbce5387b diff --git a/dither_effect.h b/dither_effect.h index f9f371c..b1bbbff 100644 --- a/dither_effect.h +++ b/dither_effect.h @@ -43,11 +43,13 @@ // like many LCD monitors do, but it starts to get very hairy, again, for limited gains.) // The dither is also deterministic across runs. -#include +#include #include #include "effect.h" +namespace movit { + class DitherEffect : public Effect { private: // Should not be instantiated by end users; @@ -57,15 +59,16 @@ private: public: ~DitherEffect(); - virtual std::string effect_type_id() const { return "DitherEffect"; } - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "DitherEffect"; } + std::string output_fragment_shader() override; // Note that if we did error diffusion, we'd actually want to diffuse the // premultiplied error. However, we need to do dithering in the same // space as quantization, whether that be pre- or postmultiply. - virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; } + bool strong_one_to_one_sampling() const override { return true; } - void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; private: void update_texture(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); @@ -75,7 +78,11 @@ private: int texture_width, texture_height; GLuint texnum; - bool need_texture_update; + float uniform_round_fac, uniform_inv_round_fac; + float uniform_tc_scale[2]; + GLint uniform_dither_tex; }; +} // namespace movit + #endif // !defined(_MOVIT_DITHER_EFFECT_H)