X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=1847f4831f4792b73edc62fcf6f4df07c60406c3;hp=4cc1775d75587305e4504fdf0a534c78d73ec817;hb=8120b8fad20a35936c7d3316d5564af446a20c0f;hpb=c0461658ca2abaa10aae42f40ffee7e5128bc7ab diff --git a/effect.cpp b/effect.cpp index 4cc1775..1847f48 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,71 +1,88 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include #include #include #include "effect.h" +#include "effect_chain.h" #include "util.h" -#include -#include +#include "opengl.h" -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + return glGetUniformLocation(glsl_program_num, name.c_str()); +} + +void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1i(l, value); + glUniform1i(location, value); check_error(); } void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1f(l, value); + glUniform1f(location, value); check_error(); } -void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1fv(l, num_values, values); + glUniform2fv(location, 1, values); check_error(); } -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform2fv(l, 1, values); + glUniform3fv(location, 1, values); check_error(); } -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform3fv(l, 1, values); + glUniform4fv(location, num_values, values); + check_error(); +} + +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + + // Convert to float (GLSL has no double matrices). + float matrixf[9]; + for (unsigned i = 0; i < 9; ++i) { + matrixf[i] = matrix[i]; + } + + glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); check_error(); } @@ -193,7 +210,7 @@ std::string Effect::output_convenience_uniforms() const return output; } -void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); @@ -211,7 +228,7 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } - for (std::map::const_iterator it = params_tex_1d.begin(); + for (std::map::iterator it = params_tex_1d.begin(); it != params_tex_1d.end(); ++it) { glActiveTexture(GL_TEXTURE0 + *sampler_num); @@ -222,9 +239,12 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un if (it->second.needs_update) { glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values); check_error(); + it->second.needs_update = false; } set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num); ++*sampler_num; } } + +void Effect::clear_gl_state() {}