X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=1847f4831f4792b73edc62fcf6f4df07c60406c3;hp=d0222dec91f936e662d5c82adb1c05ccf0eb4110;hb=8120b8fad20a35936c7d3316d5564af446a20c0f;hpb=e655afd53f2e56938bd4e7f72640eff56ef4a1ee diff --git a/effect.cpp b/effect.cpp index d0222de..1847f48 100644 --- a/effect.cpp +++ b/effect.cpp @@ -35,47 +35,54 @@ void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform1fv(location, num_values, values); + glUniform2fv(location, 1, values); check_error(); } -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform2fv(location, 1, values); + glUniform3fv(location, 1, values); check_error(); } -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform3fv(location, 1, values); + glUniform4fv(location, num_values, values); check_error(); } -void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform4fv(location, num_values, values); + + // Convert to float (GLSL has no double matrices). + float matrixf[9]; + for (unsigned i = 0; i < 9; ++i) { + matrixf[i] = matrix[i]; + } + + glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); check_error(); }