X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=1aa37781525f1f7454f656e0c05161ddce9f82e1;hp=edf100c566c549417f7df158472a6803c3e2da87;hb=05ae48a62f4a507c1eef75b9220f88f2b9fda563;hpb=3915264bd8fde4d550e47c10a67a2741625b9033 diff --git a/effect.cpp b/effect.cpp index edf100c..1aa3778 100644 --- a/effect.cpp +++ b/effect.cpp @@ -4,56 +4,81 @@ #include #include #include "effect.h" +#include "effect_chain.h" #include "util.h" #include #include -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + return glGetUniformLocation(glsl_program_num, name.c_str()); +} + +void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1i(l, value); + glUniform1i(location, value); check_error(); } void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform1f(location, value); + check_error(); +} + +void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1f(l, value); + glUniform1fv(location, num_values, values); check_error(); } void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform2fv(l, 1, values); + glUniform2fv(location, 1, values); check_error(); } void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform3fv(location, 1, values); + check_error(); +} + +void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform3fv(l, 1, values); + glUniform4fv(location, num_values, values); check_error(); } @@ -145,6 +170,11 @@ void Effect::invalidate_1d_texture(const std::string &key) params_tex_1d[key].needs_update = true; } +void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector &inputs) +{ + chain->add_effect_raw(this, inputs); +} + // Output convenience uniforms for each parameter. // These will be filled in per-frame. std::string Effect::output_convenience_uniforms() const