X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=3128f0d657b74e851d18f506b94425a28cf6aa87;hp=8cba87bc7b388a6761b81acc8939a6df5cef397a;hb=f6acc0d1d488567e651220ffd327591c1443f49b;hpb=a0ced951a3ad27223d71caae71eeeb5c62c6ce77 diff --git a/effect.cpp b/effect.cpp index 8cba87b..3128f0d 100644 --- a/effect.cpp +++ b/effect.cpp @@ -4,80 +4,81 @@ #include #include #include "effect.h" +#include "effect_chain.h" #include "util.h" #include #include -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + return glGetUniformLocation(glsl_program_num, name.c_str()); +} + +void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1i(l, value); + glUniform1i(location, value); check_error(); } void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1f(l, value); + glUniform1f(location, value); check_error(); } void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform1fv(l, num_values, values); + glUniform1fv(location, num_values, values); check_error(); } void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform2fv(l, 1, values); + glUniform2fv(location, 1, values); check_error(); } void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform3fv(l, 1, values); + glUniform3fv(location, 1, values); check_error(); } void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { return; } check_error(); - glUniform4fv(l, num_values, values); + glUniform4fv(location, num_values, values); check_error(); } @@ -169,6 +170,11 @@ void Effect::invalidate_1d_texture(const std::string &key) params_tex_1d[key].needs_update = true; } +void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector &inputs) +{ + chain->add_effect_raw(this, inputs); +} + // Output convenience uniforms for each parameter. // These will be filled in per-frame. std::string Effect::output_convenience_uniforms() const @@ -205,7 +211,7 @@ std::string Effect::output_convenience_uniforms() const return output; } -void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); @@ -234,9 +240,12 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un if (it->second.needs_update) { glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values); check_error(); + it->second.needs_update = false; } set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num); ++*sampler_num; } } + +void Effect::clear_gl_state() {}