X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=39e949078390e1bb21210e7ac586f3abad053b98;hp=1847f4831f4792b73edc62fcf6f4df07c60406c3;hb=6e03d8c6dec4b4639137893fe4e1aff224836f59;hpb=8120b8fad20a35936c7d3316d5564af446a20c0f diff --git a/effect.cpp b/effect.cpp index 1847f48..39e9490 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,12 +1,12 @@ #include #include #include +#include + #include "effect.h" #include "effect_chain.h" #include "util.h" -#include "opengl.h" - GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { std::string name = prefix + "_" + key; @@ -57,6 +57,17 @@ void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const check_error(); } +void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform4fv(location, 1, values); + check_error(); +} + void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); @@ -68,7 +79,7 @@ void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, check_error(); } -void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix) +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -78,8 +89,10 @@ void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const // Convert to float (GLSL has no double matrices). float matrixf[9]; - for (unsigned i = 0; i < 9; ++i) { - matrixf[i] = matrix[i]; + for (unsigned y = 0; y < 3; ++y) { + for (unsigned x = 0; x < 3; ++x) { + matrixf[y + x * 3] = matrix(y, x); + } } glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); @@ -122,6 +135,15 @@ bool Effect::set_vec3(const std::string &key, const float *values) return true; } +bool Effect::set_vec4(const std::string &key, const float *values) +{ + if (params_vec4.count(key) == 0) { + return false; + } + memcpy(params_vec4[key], values, sizeof(float) * 4); + return true; +} + void Effect::register_int(const std::string &key, int *value) { assert(params_int.count(key) == 0); @@ -146,6 +168,12 @@ void Effect::register_vec3(const std::string &key, float *values) params_vec3[key] = values; } +void Effect::register_vec4(const std::string &key, float *values) +{ + assert(params_vec4.count(key) == 0); + params_vec4[key] = values; +} + void Effect::register_1d_texture(const std::string &key, float *values, size_t size) { assert(params_tex_1d.count(key) == 0); @@ -200,6 +228,13 @@ std::string Effect::output_convenience_uniforms() const sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); output.append(buf); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } for (std::map::const_iterator it = params_tex_1d.begin(); it != params_tex_1d.end(); ++it) { @@ -227,6 +262,11 @@ void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, un ++it) { set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + set_uniform_vec4(glsl_program_num, prefix, it->first, it->second); + } for (std::map::iterator it = params_tex_1d.begin(); it != params_tex_1d.end();