X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=483828bda88fcabb03b1da4ec23946f4ccab274e;hp=0fe09db0b2e3f14ccf1372e01a67680491e2a0e8;hb=6dea8d2a6695a45aa6209425cdcfb4eabf704340;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/effect.cpp b/effect.cpp index 0fe09db..483828b 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,4 +1,3 @@ -#include #include #include #include @@ -6,100 +5,9 @@ #include #include "effect.h" +#include "effect_util.h" #include "util.h" -GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) -{ - std::string name = prefix + "_" + key; - return glGetUniformLocation(glsl_program_num, name.c_str()); -} - -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform1i(location, value); - check_error(); -} - -void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform1f(location, value); - check_error(); -} - -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform2fv(location, 1, values); - check_error(); -} - -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform3fv(location, 1, values); - check_error(); -} - -void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform4fv(location, 1, values); - check_error(); -} - -void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform4fv(location, num_values, values); - check_error(); -} - -void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - - // Convert to float (GLSL has no double matrices). - float matrixf[9]; - for (unsigned y = 0; y < 3; ++y) { - for (unsigned x = 0; x < 3; ++x) { - matrixf[y + x * 3] = matrix(y, x); - } - } - - glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); - check_error(); -} - bool Effect::set_int(const std::string &key, int value) { if (params_int.count(key) == 0) {