X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=483828bda88fcabb03b1da4ec23946f4ccab274e;hp=1847f4831f4792b73edc62fcf6f4df07c60406c3;hb=4e1cc130959901f8be5566eacf7ecadbc7e0e9b2;hpb=8120b8fad20a35936c7d3316d5564af446a20c0f diff --git a/effect.cpp b/effect.cpp index 1847f48..483828b 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,91 +1,13 @@ +#include +#include #include #include -#include +#include + #include "effect.h" -#include "effect_chain.h" +#include "effect_util.h" #include "util.h" -#include "opengl.h" - -GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) -{ - std::string name = prefix + "_" + key; - return glGetUniformLocation(glsl_program_num, name.c_str()); -} - -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform1i(location, value); - check_error(); -} - -void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform1f(location, value); - check_error(); -} - -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform2fv(location, 1, values); - check_error(); -} - -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform3fv(location, 1, values); - check_error(); -} - -void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - glUniform4fv(location, num_values, values); - check_error(); -} - -void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix) -{ - GLint location = get_uniform_location(glsl_program_num, prefix, key); - if (location == -1) { - return; - } - check_error(); - - // Convert to float (GLSL has no double matrices). - float matrixf[9]; - for (unsigned i = 0; i < 9; ++i) { - matrixf[i] = matrix[i]; - } - - glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); - check_error(); -} - bool Effect::set_int(const std::string &key, int value) { if (params_int.count(key) == 0) { @@ -122,6 +44,15 @@ bool Effect::set_vec3(const std::string &key, const float *values) return true; } +bool Effect::set_vec4(const std::string &key, const float *values) +{ + if (params_vec4.count(key) == 0) { + return false; + } + memcpy(params_vec4[key], values, sizeof(float) * 4); + return true; +} + void Effect::register_int(const std::string &key, int *value) { assert(params_int.count(key) == 0); @@ -146,6 +77,12 @@ void Effect::register_vec3(const std::string &key, float *values) params_vec3[key] = values; } +void Effect::register_vec4(const std::string &key, float *values) +{ + assert(params_vec4.count(key) == 0); + params_vec4[key] = values; +} + void Effect::register_1d_texture(const std::string &key, float *values, size_t size) { assert(params_tex_1d.count(key) == 0); @@ -200,6 +137,13 @@ std::string Effect::output_convenience_uniforms() const sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); output.append(buf); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } for (std::map::const_iterator it = params_tex_1d.begin(); it != params_tex_1d.end(); ++it) { @@ -227,6 +171,11 @@ void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, un ++it) { set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + set_uniform_vec4(glsl_program_num, prefix, it->first, it->second); + } for (std::map::iterator it = params_tex_1d.begin(); it != params_tex_1d.end();