X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=483828bda88fcabb03b1da4ec23946f4ccab274e;hp=6f9d4c55edb032f130c92d2fe678b8ff079dc0b2;hb=6dea8d2a6695a45aa6209425cdcfb4eabf704340;hpb=d4542f76df5d26843c68b1467e76722cffd801a1 diff --git a/effect.cpp b/effect.cpp index 6f9d4c5..483828b 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,50 +1,13 @@ -#define GL_GLEXT_PROTOTYPES 1 - +#include +#include #include #include -#include +#include + #include "effect.h" +#include "effect_util.h" #include "util.h" -#include -#include - -void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) -{ - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { - return; - } - check_error(); - glUniform1f(l, value); - check_error(); -} - -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { - return; - } - check_error(); - glUniform2fv(l, 1, values); - check_error(); -} - -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { - return; - } - check_error(); - glUniform3fv(l, 1, values); - check_error(); -} - bool Effect::set_int(const std::string &key, int value) { if (params_int.count(key) == 0) { @@ -81,6 +44,15 @@ bool Effect::set_vec3(const std::string &key, const float *values) return true; } +bool Effect::set_vec4(const std::string &key, const float *values) +{ + if (params_vec4.count(key) == 0) { + return false; + } + memcpy(params_vec4[key], values, sizeof(float) * 4); + return true; +} + void Effect::register_int(const std::string &key, int *value) { assert(params_int.count(key) == 0); @@ -105,9 +77,43 @@ void Effect::register_vec3(const std::string &key, float *values) params_vec3[key] = values; } +void Effect::register_vec4(const std::string &key, float *values) +{ + assert(params_vec4.count(key) == 0); + params_vec4[key] = values; +} + +void Effect::register_1d_texture(const std::string &key, float *values, size_t size) +{ + assert(params_tex_1d.count(key) == 0); + + Texture1D tex; + tex.values = values; + tex.size = size; + tex.needs_update = false; + glGenTextures(1, &tex.texture_num); + + glBindTexture(GL_TEXTURE_1D, tex.texture_num); + check_error(); + glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, size, 0, GL_LUMINANCE, GL_FLOAT, values); + check_error(); + + params_tex_1d[key] = tex; +} + +void Effect::invalidate_1d_texture(const std::string &key) +{ + assert(params_tex_1d.count(key) != 0); + params_tex_1d[key].needs_update = true; +} + // Output convenience uniforms for each parameter. // These will be filled in per-frame. -std::string Effect::output_convenience_uniforms() +std::string Effect::output_convenience_uniforms() const { std::string output = ""; for (std::map::const_iterator it = params_float.begin(); @@ -131,10 +137,24 @@ std::string Effect::output_convenience_uniforms() sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); output.append(buf); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (std::map::const_iterator it = params_tex_1d.begin(); + it != params_tex_1d.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform sampler1D PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } return output; } -void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); @@ -151,9 +171,29 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix) ++it) { set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } -} + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + set_uniform_vec4(glsl_program_num, prefix, it->first, it->second); + } -std::string Effect::output_vertex_shader() -{ - return read_file("identity.vert"); + for (std::map::iterator it = params_tex_1d.begin(); + it != params_tex_1d.end(); + ++it) { + glActiveTexture(GL_TEXTURE0 + *sampler_num); + check_error(); + glBindTexture(GL_TEXTURE_1D, it->second.texture_num); + check_error(); + + if (it->second.needs_update) { + glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values); + check_error(); + it->second.needs_update = false; + } + + set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num); + ++*sampler_num; + } } + +void Effect::clear_gl_state() {}