X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=6f3121d8afa6e873012da7629aa68717a9827d4f;hp=4f2bfd616a3400f1ea3a6929ff5d755f3d9b0f2f;hb=3fbc6a0e7ecc008b0bdafcbc576b79c24117859e;hpb=dfc674ba521d6c596399deff06afc2eb1b7b49d7 diff --git a/effect.cpp b/effect.cpp index 4f2bfd6..6f3121d 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,13 +1,11 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include #include #include #include "effect.h" +#include "effect_chain.h" #include "util.h" -#include -#include +#include "opengl.h" GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { @@ -169,6 +167,11 @@ void Effect::invalidate_1d_texture(const std::string &key) params_tex_1d[key].needs_update = true; } +void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector &inputs) +{ + chain->add_effect_raw(this, inputs); +} + // Output convenience uniforms for each parameter. // These will be filled in per-frame. std::string Effect::output_convenience_uniforms() const @@ -205,7 +208,7 @@ std::string Effect::output_convenience_uniforms() const return output; } -void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); @@ -223,7 +226,7 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } - for (std::map::const_iterator it = params_tex_1d.begin(); + for (std::map::iterator it = params_tex_1d.begin(); it != params_tex_1d.end(); ++it) { glActiveTexture(GL_TEXTURE0 + *sampler_num); @@ -234,9 +237,12 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un if (it->second.needs_update) { glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values); check_error(); + it->second.needs_update = false; } set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num); ++*sampler_num; } } + +void Effect::clear_gl_state() {}