X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=6f9d4c55edb032f130c92d2fe678b8ff079dc0b2;hp=f89b1a99c8c2350d8d5a82ddde26d701c5d373e2;hb=74cdd144cf35c403d9a8a3f35420f1eaa3d84cc4;hpb=e61807327b9a1f98f39dd5e1496254905f78e581 diff --git a/effect.cpp b/effect.cpp index f89b1a9..6f9d4c5 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,6 +1,49 @@ +#define GL_GLEXT_PROTOTYPES 1 + +#include #include #include #include "effect.h" +#include "util.h" + +#include +#include + +void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) +{ + std::string name = prefix + "_" + key; + GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); + if (l == -1) { + return; + } + check_error(); + glUniform1f(l, value); + check_error(); +} + +void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + std::string name = prefix + "_" + key; + GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); + if (l == -1) { + return; + } + check_error(); + glUniform2fv(l, 1, values); + check_error(); +} + +void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + std::string name = prefix + "_" + key; + GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); + if (l == -1) { + return; + } + check_error(); + glUniform3fv(l, 1, values); + check_error(); +} bool Effect::set_int(const std::string &key, int value) { @@ -20,6 +63,15 @@ bool Effect::set_float(const std::string &key, float value) return true; } +bool Effect::set_vec2(const std::string &key, const float *values) +{ + if (params_vec2.count(key) == 0) { + return false; + } + memcpy(params_vec2[key], values, sizeof(float) * 2); + return true; +} + bool Effect::set_vec3(const std::string &key, const float *values) { if (params_vec3.count(key) == 0) { @@ -41,9 +93,67 @@ void Effect::register_float(const std::string &key, float *value) params_float[key] = value; } +void Effect::register_vec2(const std::string &key, float *values) +{ + assert(params_vec2.count(key) == 0); + params_vec2[key] = values; +} + void Effect::register_vec3(const std::string &key, float *values) { assert(params_vec3.count(key) == 0); params_vec3[key] = values; } +// Output convenience uniforms for each parameter. +// These will be filled in per-frame. +std::string Effect::output_convenience_uniforms() +{ + std::string output = ""; + for (std::map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform float PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (std::map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec2 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (std::map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + return output; +} + +void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix) +{ + for (std::map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + set_uniform_float(glsl_program_num, prefix, it->first, *it->second); + } + for (std::map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + set_uniform_vec2(glsl_program_num, prefix, it->first, it->second); + } + for (std::map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); + } +} + +std::string Effect::output_vertex_shader() +{ + return read_file("identity.vert"); +}