X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=9ff200bacde5d01258ffa2b7040181f266824efa;hp=1aa37781525f1f7454f656e0c05161ddce9f82e1;hb=f653817a84050a9b12c953eadd2999c8642ee025;hpb=5058b68995b5d39042df42df06d55559ee535d38 diff --git a/effect.cpp b/effect.cpp index 1aa3778..9ff200b 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,5 +1,3 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include #include #include @@ -7,8 +5,7 @@ #include "effect_chain.h" #include "util.h" -#include -#include +#include "opengl.h" GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) { @@ -38,47 +35,56 @@ void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform1fv(location, num_values, values); + glUniform2fv(location, 1, values); check_error(); } -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform2fv(location, 1, values); + glUniform3fv(location, 1, values); check_error(); } -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform3fv(location, 1, values); + glUniform4fv(location, num_values, values); check_error(); } -void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { return; } check_error(); - glUniform4fv(location, num_values, values); + + // Convert to float (GLSL has no double matrices). + float matrixf[9]; + for (unsigned y = 0; y < 3; ++y) { + for (unsigned x = 0; x < 3; ++x) { + matrixf[y + x * 3] = matrix(y, x); + } + } + + glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); check_error(); } @@ -170,11 +176,6 @@ void Effect::invalidate_1d_texture(const std::string &key) params_tex_1d[key].needs_update = true; } -void Effect::add_self_to_effect_chain(EffectChain *chain, const std::vector &inputs) -{ - chain->add_effect_raw(this, inputs); -} - // Output convenience uniforms for each parameter. // These will be filled in per-frame. std::string Effect::output_convenience_uniforms() const @@ -211,7 +212,7 @@ std::string Effect::output_convenience_uniforms() const return output; } -void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); @@ -229,7 +230,7 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } - for (std::map::const_iterator it = params_tex_1d.begin(); + for (std::map::iterator it = params_tex_1d.begin(); it != params_tex_1d.end(); ++it) { glActiveTexture(GL_TEXTURE0 + *sampler_num); @@ -240,9 +241,12 @@ void Effect::set_uniforms(GLuint glsl_program_num, const std::string& prefix, un if (it->second.needs_update) { glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, it->second.size, 0, GL_LUMINANCE, GL_FLOAT, it->second.values); check_error(); + it->second.needs_update = false; } set_uniform_int(glsl_program_num, prefix, it->first, *sampler_num); ++*sampler_num; } } + +void Effect::clear_gl_state() {}