X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=b17c0d62c6d524aa8909ad619c03f228f5b322d4;hp=cab91bf51814ae435632381754486c8f72063d80;hb=68fd0c4ec98ed00d3ddeb87cfd809372a8b01e4b;hpb=f428e5f85aeda850d43c4b134fbb286b574c63fb diff --git a/effect.cpp b/effect.cpp index cab91bf..b17c0d6 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,38 +1,13 @@ -#define GL_GLEXT_PROTOTYPES 1 - +#include +#include #include #include -#include +#include + #include "effect.h" +#include "effect_util.h" #include "util.h" -#include -#include - -void set_uniform_float(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, float value) -{ - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { - return; - } - check_error(); - glUniform1f(l, value); - check_error(); -} - -void set_uniform_vec3(GLhandleARB glsl_program_num, const std::string &prefix, const std::string &key, const float *values) -{ - std::string name = prefix + "_" + key; - GLint l = glGetUniformLocation(glsl_program_num, name.c_str()); - if (l == -1) { - return; - } - check_error(); - glUniform3fv(l, 1, values); - check_error(); -} - bool Effect::set_int(const std::string &key, int value) { if (params_int.count(key) == 0) { @@ -51,6 +26,15 @@ bool Effect::set_float(const std::string &key, float value) return true; } +bool Effect::set_vec2(const std::string &key, const float *values) +{ + if (params_vec2.count(key) == 0) { + return false; + } + memcpy(params_vec2[key], values, sizeof(float) * 2); + return true; +} + bool Effect::set_vec3(const std::string &key, const float *values) { if (params_vec3.count(key) == 0) { @@ -60,6 +44,15 @@ bool Effect::set_vec3(const std::string &key, const float *values) return true; } +bool Effect::set_vec4(const std::string &key, const float *values) +{ + if (params_vec4.count(key) == 0) { + return false; + } + memcpy(params_vec4[key], values, sizeof(float) * 4); + return true; +} + void Effect::register_int(const std::string &key, int *value) { assert(params_int.count(key) == 0); @@ -72,15 +65,27 @@ void Effect::register_float(const std::string &key, float *value) params_float[key] = value; } +void Effect::register_vec2(const std::string &key, float *values) +{ + assert(params_vec2.count(key) == 0); + params_vec2[key] = values; +} + void Effect::register_vec3(const std::string &key, float *values) { assert(params_vec3.count(key) == 0); params_vec3[key] = values; } +void Effect::register_vec4(const std::string &key, float *values) +{ + assert(params_vec4.count(key) == 0); + params_vec4[key] = values; +} + // Output convenience uniforms for each parameter. // These will be filled in per-frame. -std::string Effect::output_convenience_uniforms() +std::string Effect::output_convenience_uniforms() const { std::string output = ""; for (std::map::const_iterator it = params_float.begin(); @@ -90,6 +95,13 @@ std::string Effect::output_convenience_uniforms() sprintf(buf, "uniform float PREFIX(%s);\n", it->first.c_str()); output.append(buf); } + for (std::map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec2 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } for (std::map::const_iterator it = params_vec3.begin(); it != params_vec3.end(); ++it) { @@ -97,19 +109,38 @@ std::string Effect::output_convenience_uniforms() sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); output.append(buf); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } return output; } -void Effect::set_uniforms(GLhandleARB glsl_program_num, const std::string& prefix) +void Effect::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) { for (std::map::const_iterator it = params_float.begin(); it != params_float.end(); ++it) { set_uniform_float(glsl_program_num, prefix, it->first, *it->second); } + for (std::map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + set_uniform_vec2(glsl_program_num, prefix, it->first, it->second); + } for (std::map::const_iterator it = params_vec3.begin(); it != params_vec3.end(); ++it) { set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); } + for (std::map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + set_uniform_vec4(glsl_program_num, prefix, it->first, it->second); + } } + +void Effect::clear_gl_state() {}