X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;h=fb66514a290d1cb780c6a87b2fae4b97a8d9627f;hp=f89b1a99c8c2350d8d5a82ddde26d701c5d373e2;hb=refs%2Ftags%2F1.1.1;hpb=e61807327b9a1f98f39dd5e1496254905f78e581 diff --git a/effect.cpp b/effect.cpp index f89b1a9..fb66514 100644 --- a/effect.cpp +++ b/effect.cpp @@ -1,8 +1,17 @@ -#include +#include #include +#include +#include +#include + #include "effect.h" +#include "effect_util.h" + +using namespace std; + +namespace movit { -bool Effect::set_int(const std::string &key, int value) +bool Effect::set_int(const string &key, int value) { if (params_int.count(key) == 0) { return false; @@ -11,7 +20,7 @@ bool Effect::set_int(const std::string &key, int value) return true; } -bool Effect::set_float(const std::string &key, float value) +bool Effect::set_float(const string &key, float value) { if (params_float.count(key) == 0) { return false; @@ -20,7 +29,16 @@ bool Effect::set_float(const std::string &key, float value) return true; } -bool Effect::set_vec3(const std::string &key, const float *values) +bool Effect::set_vec2(const string &key, const float *values) +{ + if (params_vec2.count(key) == 0) { + return false; + } + memcpy(params_vec2[key], values, sizeof(float) * 2); + return true; +} + +bool Effect::set_vec3(const string &key, const float *values) { if (params_vec3.count(key) == 0) { return false; @@ -29,21 +47,105 @@ bool Effect::set_vec3(const std::string &key, const float *values) return true; } -void Effect::register_int(const std::string &key, int *value) +bool Effect::set_vec4(const string &key, const float *values) +{ + if (params_vec4.count(key) == 0) { + return false; + } + memcpy(params_vec4[key], values, sizeof(float) * 4); + return true; +} + +void Effect::register_int(const string &key, int *value) { assert(params_int.count(key) == 0); params_int[key] = value; } -void Effect::register_float(const std::string &key, float *value) +void Effect::register_float(const string &key, float *value) { assert(params_float.count(key) == 0); params_float[key] = value; } -void Effect::register_vec3(const std::string &key, float *values) +void Effect::register_vec2(const string &key, float *values) +{ + assert(params_vec2.count(key) == 0); + params_vec2[key] = values; +} + +void Effect::register_vec3(const string &key, float *values) { assert(params_vec3.count(key) == 0); params_vec3[key] = values; } +void Effect::register_vec4(const string &key, float *values) +{ + assert(params_vec4.count(key) == 0); + params_vec4[key] = values; +} + +// Output convenience uniforms for each parameter. +// These will be filled in per-frame. +string Effect::output_convenience_uniforms() const +{ + string output = ""; + for (map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform float PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec2 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec3 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + for (map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + char buf[256]; + sprintf(buf, "uniform vec4 PREFIX(%s);\n", it->first.c_str()); + output.append(buf); + } + return output; +} + +void Effect::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) +{ + for (map::const_iterator it = params_float.begin(); + it != params_float.end(); + ++it) { + set_uniform_float(glsl_program_num, prefix, it->first, *it->second); + } + for (map::const_iterator it = params_vec2.begin(); + it != params_vec2.end(); + ++it) { + set_uniform_vec2(glsl_program_num, prefix, it->first, it->second); + } + for (map::const_iterator it = params_vec3.begin(); + it != params_vec3.end(); + ++it) { + set_uniform_vec3(glsl_program_num, prefix, it->first, it->second); + } + for (map::const_iterator it = params_vec4.begin(); + it != params_vec4.end(); + ++it) { + set_uniform_vec4(glsl_program_num, prefix, it->first, it->second); + } +} + +void Effect::clear_gl_state() {} + +} // namespace movit